Josh Ritter
President, Prairie Games Inc

I have been creating games professionally for a decade. I co-founded the Canopy Games development studio where my technology powered 12 retail titles. In 2005, I co-founded Prairie Games and shipped the company's flagship product "Minions of Mirth". I am a tireless developer with a great passion for technology and game design. When not developing games, I can sometimes be found napping with our Great Dane/Yellow Lab mix, Chloe.
Don't count the days, make the days count. - Muhammad Ali
GarageGames Blog

Minions of Mirth has won Game Tunnel's "Technical Excellence Game of the Year Award"!
Quote:Minions of Mirth is a single player and massively multiplayer RPG which also supports player hosted worlds and modding. It was written by a ...
What Mojo?Mojo is a 3D plugin for Torque Game Builder. It features very nice lighting, vertex and pixel shaders, physics, realtime editing, multiplayer, etc ... check out the demonstration video.Why Mojo?"Make it fast... make it fun" can now include 3D. Prairie Games has plans to make a ...
Minions of Mirth won third place in the Game Tunnel 2006 RPG Game of the Year awards. We're pretty happy about this... especially after being snubbed by the IGF in the same week :)They also wrote a review which can be found here: http://www.gametunnel.com/gamespace.php?id=343&tab=3From the revi ...
I have been thinking about multiplayer technology and integration with web content... specifically with personal networking sites, like GGE. I've also been meaning to checkout TGB for the last few months...So, I snagged a copy of Torque Game Builder Pro a couple days ago and have been devouring it. ...
MoM Sales Numbers, Success, and Indie MMO TechnologyEleven months ago, Prairie Games launched Minions of Mirth. We now have some hard data to share. We're happy to report these numbers:Windows and OSX sales to date: $80,000Registrations to date: 30,000 (This number is significant because it means ...










