Last Online: 10/31/07

Josh Ritter

     

President, Prairie Games Inc


I have been creating games professionally for a decade. I co-founded the Canopy Games development studio where my technology powered 12 retail titles. In 2005, I co-founded Prairie Games and shipped the company's flagship product "Minions of Mirth". I am a tireless developer with a great passion for technology and game design. When not developing games, I can sometimes be found napping with our Great Dane/Yellow Lab mix, Chloe.

Systems I Own:  
Don't count the days, make the days count. - Muhammad Ali

Kudos Given to this user

Given ByReasonDate
For travelling the path often discussed but rarely finished.May 1, 2007
great experience.April 19, 2007
April 16, 2007
For totally pimping my MoM character out with the best loot ever back in testing!January 31, 2007
I automatically give kudos to awesome programmers that can nearly single handedly program and MMO system from the ground up. Extra kudos for using Torque as the base game engine for the MMO system.January 14, 2007
For delivering tech. that makes me go >purrr<.January 14, 2007
Technical excellence
Work Ethic
One man army type of developer

because I respect all those things
January 9, 2007
For Minions of Mirth -- whoa.January 8, 2007
One of the devs out there that DELIVERS continuously and expertly. I am convinced he has access to 48 hour days.January 8, 2007
Converted from old rating systemDecember 29, 2006
Converted from old rating systemDecember 24, 2006
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Converted from old rating systemDecember 19, 2006
Converted from old rating systemDecember 12, 2006
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Converted from old rating systemNovember 28, 2006
Converted from old rating systemNovember 27, 2006
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Converted from old rating systemNovember 24, 2006
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Converted from old rating systemNovember 21, 2006
Converted from old rating systemNovember 21, 2006
Converted from old rating systemOctober 12, 2006
Converted from old rating systemSeptember 28, 2006