Last Online: 6/8/07

Justin ODell

     
Currently working on a prototype platform game using Microsoft's XNA Framework.

XNA Beta 1 Animated Meshes


Systems I Own:  
Ninjas > Pirates

Kukyona's Workshop - My Blog

Hello everyone... So I did the unthinkable, I bought a domain name, renamed and moved my blog. You can find me at CodeAnxiety.com now.Sorry for the delay in letting anyone who still read's this blog know. ...

Well, I finally did it... I got skeletal animation working in XNA. It's only missing two small pieces now. 1) Blending between multiple bones. 2) Direct manipulation of the bones. I don't think I'll do the more complex blending, though simple, because my game won't really benefit from it right no ...

Weapon Arena is a new game I am currently developing using the XNA framework from Microsoft. Weapon Arena is going to be a typical fighting game with a few exciting twists. For one thing, weapons are not only allowed but encouraged! ?Weapon Arena? sure would be a weird name for a game if that were ...

Some people, Ziggy of ZiggyWare.com, have alerted me to a problem with the terrain component.I've been slacking a bit working on other stuff but today I have uploaded a fixed version of the terrain component.Download: HERE or HEREFor those of you who don't want to download the file again here is a v ...

Thanks to Jason Jaeger's, at xnaresources.com, generosity... I have a new place to download for those who have been having difficulty downloading the source code.Sorry, no new updates to the code itself.  I'm doing some experiments with simple physics right now.Download: terrain.zip  ...

I figured I'd kick off my blog by giving something away. That always seems to attract people, right?The terrain is split into batches, one batch from every texture type. Each batch has a vertex buffer and an index buffer. It uses quad trees to find which tiles should be rendered. Once it has the ...

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