Last Online: 6/14/09

Ken Finney

     
Started programming in 1974 in BASIC with paper tape on the good old HP 1000. Professional Software Engineer since 1984. Worked as senior programmer, principal engineer, project manager and quality assurance engineer in the following areas: Telecommunications technology for remote sensing; Nuclear Non-Destructive Examination systems (Ultrasonic & Terminal Solid Solubility) for CANDU-6 & CANDU-9 reactors, Robotic Pharmaceutical & Medical Control & Delivery Systems. Developer of IN-SCAN - world's fastest large-format document scanner & analyzer: winner of CIO Magazine's prestigious ITX (Innovation and Technology Excellence) award in 1997. I've been a consulting military scientist for the Canadian Department of National Defence in Future Armoured Fighting Vehicle Design and have taught at Seneca College at York University in Toronto where I taught Product Development and Technical Writing.

In 1998-2000 I developed a mod for the Delta Force 2 engine from Novalogic called 'Tubettiworld-Online Campaign' which provides a battle-directed method of controlling map rotation (for a game that is not really mod-able). I have written a remote hosting tool for DF2 called QnD (QuicknDirty) that allows hosts to remotely monitor a game, post information to players in-game, ban or punt players and so on. I've also created several tools for extracting, organizing and managing statistics from DF2 games.

My primary focus in online gaming is the social interaction of players. I believe that games in general do not sufficiently exploit the social dynamics of online gaming communities. Chat windows, extra-game forums and blogs and voice comms are merely the coastlines of that uncharted territory.

I am developing the online adventure/shooter game Return to Tubettiworld using Torque. It is a family project with all members of my family participating in the the design and development, with the help of a few family friends. The game was formerly called Tubettiworld II, but the rename has come about as the result of some fairly major scope changes, and some minor theme adjustments. It maintains the battle-directed campaign mode and persistent world system of the original Tubettiworld game.

(Return to Tubettiworld is dedicated to the memory of my late father-in-law, George Tubetti, who would love the idea of association with Garage Games because he owned a small chain of service stations and garages and always had grease under his finger nails...)

I am the author of 3D Game Programming All In One,ISBN159200136X, Thomson, 3D Game Programming All In One, Second Edition,ISBN1598632663, Thomson, and Advanced 3D Game Programming All In One,ISBN1592007333, Thomson.

I also teach Game Development, Design, and Prototyping at the Art Institute of Toronto.


UPDATE Dec 16, 2006
I'm now V.P. at the newly created Sprite House Games, Inc., where we are working on "The Edge". So Tubettiworld is on the back burner for the moment. It's okay, it'll keep.

Systems I Own:  
Keep Cool, But Do Not Freeze
(Make a Comment)
+0
 
bsacheli
by bsacheli 1244566268
I loved TubettiWorld that was the most fun ive had playing DF
im happy to hear your making Return to Tubettiworld

my DF2 name is Smokin@420.bud
+1
 
Esteban Alicea III
by Esteban Alicea III 1170188851
Ken, Thanks for writing those great books! I have learned much from them and I can't wait for your next one. Thanks!
+1
 
Juan Pablo Bettini
by Juan Pablo Bettini 1169823361
Great books!! I've learned so much with them and now I'm developing a 2d games engine called Zak Engine that you can find in http://www.zakengine.com. The site is in spanish (I'm from Argentina).
+1
 
P D
by P D 1169081202
That Ken Finney, he makes waves.
+1
 
by 1167595999
THx for add, loved the book.
+1
 
Noel Proulx
by Noel Proulx 1167420637
Thanks for the add, interesting Bio.
+1
 
Jon Bonnell
by Jon Bonnell 1167256019
Ken, thanks for the invite. One my first day yet!
+1
 
Victor Didra
by Victor Didra 1166879893
I have both your books, but am still waiting for that moment to hit them. Iraq has been getting in my way the last few years.
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Bryn Price
by Bryn Price 1166874017
Love the books man, they are becoming of great use in learning Torque. You legend ;)
+2
 
Chris Mathews
by Chris Mathews 1166505627
I've seen your book around, but being a 'starving college student' I don't quite have enough spare change to buy it. Maybe I'll put in a few extra hours of the next couple weeks and get some $$. Feel free to comment on my page, but I have a feeling many of this new wave of friends (due to my previous high ranking) will forget, as I get ranked downt 1 for various reasons unknown to me (no one leaves comments). Have a good one!
+2
 
Kos-Mos
by Kos-Mos 1166476702
Hi Ken! It's great to hear that others get a little dizzy in 3D land :)

Really nice to see some mature programmers on here too. Hope you don't mind me saying that, but I think maturity is of utomost value. I always think that people who have been about for a while are less interested in all the latest cutting edge bells and whistles, and seem more interested in getting a fun game built.

I wonder what game a team over programmers all 40 would come up with :)
+2
 
Roberto Albornoz
by Roberto Albornoz 1166241891
Your books are awesome and are a good reference for programmers.

Now I'm reading 3D Game Programming All In One.

=)
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Venita Pereira
by Venita Pereira 1166142427
Thank you for your witty comment...hehe and for adding me as your friend. I'm so star struck as I'm such a fan of yours. Have both of your books and they are helping me out immensely with my games. Am learning a lot and it's great fun. Thanks! =)
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Gokhan Sivrikaya
by Gokhan Sivrikaya 1165691952
Thanks for your comment,<br>
I hope that spider was living alone. Maybe that was somebody's pet or something.<br>
<br>
I have Advanced 3D Game Programming All In One, It's a good reference book for game programmers, helped me to build my game prototype.
+2
 
David Montgomery-Blake
by David Montgomery-Blake 1165616477
I think you need to start a 3DGPAI group. I might just have to create Finneydom, the Ultimate Ken Finney Fan Group on GGE.
+2
 
Kevin Erkelenz
by Kevin Erkelenz 1165481707
You rock, 3DGDAI1 is THE best book on Torque, ever!
+2
 
Nick Matthews
by Nick Matthews 1165227984
Yeah, your books provide an awesome reference for general scripting! They have helped me expand my knowledge even further ;)
+4
 
Ben Vesco
by Ben Vesco 1163670432
Thanks for the great books ;)
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