Last Online: 2/6/08
Kjell Iversen
3d Animation and Level Design for Hermitworks entertainment
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| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| 3d Animation and Level Design | Harder than Planned | The highlight of development for me was looking back through the bug db at bugs we were tackling shortly after we started space trader and realizing just how far we've come in the last year. Also, beating sundog kid's all time high score. That and blowing scott up with the c4 during death match play tests back in the day. |








