Last Online: 2/6/08

Kjell Iversen

     
3d Animation and Level Design for Hermitworks entertainment

Systems I Own:  
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GameWhat I DidDifficulty of DevelopmentAnecdote
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3d Animation and Level DesignHarder than PlannedThe highlight of development for me was looking back through the bug db at bugs we were tackling shortly after we started space trader and realizing just how far we've come in the last year. Also, beating sundog kid's all time high score.

That and blowing scott up with the c4 during death match play tests back in the day.