Kyle Schouviller
I am currently working with XNA Game Studio Express, exploring high-performance graphics on the Xbox 360.
We're caught up in the same flow... I'm just swimming against it
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A short, post-final follow-up to my previous article about Quadtrees. Includes a nice animation showing how the nodes are structured. I’ve had some questions about my explanation of Quadtrees, and I must admit, the first time I made one, it was quite an undertaking. However, since I’ve ...
Enjoy this tutorial on Quadtrees, explaining how they work and why they’re useful for collision detection. Includes pictures and source code. Comments are highly appreciated. A Quadtree?s Purpouse Your collision detection solution should operate at successively more accurate levels to be eff ...
Last Fall I took a game design class at my University. Far from design, the class mainly consisted of game programming, with some lectures on design. As part of the class, we were required to program several games, the last game being a large group project. The professor supplied us with two [... ...
A quick update before my blog dies in your feed readers - I’m on vacation for two weeks from now, so there won’t be any updates for a while. When I get back, I’m going to attempt to write some tutorials, so stay tuned! Edit: It’s really annoying to have to clean up spam whil ...
I admit, I used to hate commenting code. It took so much time, and I was constantly changing the code anyway. Every time I’d code something, I said “I’ll comment it once it’s done.” Every time I finished something, I’d immediately start working on the next piec ...


