Logan Foster
Since the development of Lore, Logan has gone on to work on a variety of other independently produced games including: Dimenxian (21-6 Productions & Tabula Digita), Dimenxia MP (21-6 Productions, MGT & Tabula Digita), Grav Rally (21-6 Productions) and Trophy Bass (21-6 productions). He is currently working on a number of forthcoming products including the unnamed "Lore Sequel" (MGT), Dungeons of Nemeios (MGT), and the Dark Horizons Universe (MGT).
Logan has also been a speaker at the Independent Games Conference show, helping to organize the Art Tracks and speak during some of these sessions on topics of digital art creation. He has also contributed numerous documents, faqs and other support items to the GarageGames community over the years and as such is one of only a handful of people that understand the art pipeline in and out with Torque.
If I didn't care, I wouldn't be so surly.
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Some of you may have noticed this, but like most if you, you probably completely missed the fact that Max Gaming Technologies is expanding! That's right folks one of the communitsy very own home grown companies is getting larger. As such, if you were ever looking for an opportunity to actually get p ...
Today marks a pretty important day with regards to tools development and the creation FX format shader files for both indie and AAA game developers. Why is that? Well a fantastic tool that has been in development below the radar has finally been released to the general public to mass consume. That t ...
As some of you know my current day job was developing casual gambling games (yes there truely is a way to combine two addictive things together such as these) for the electronic bingo revolution that is sweeping across Canada (to keep a long story short, most bingo halls are going touch screen elect ...
Browsing the morning news I caught this particular article about how Moondance and CMP have convinced one of the biggest game retailers, Best Buy, to carry this years IGF Compilation CD "IG : Independent Games" (which features a ton of great full and demo copies of games, including a full ...
I noticed the other day that the old "Box Trick" resource that I had posted a few years back was not getting properly updated by the GG site. As such I took some time out today to not only point the links to the proper site, but also update the script with the latest iteration that I am wo ...
Simplicity and Polish are the name of the game here. You don't need a ton of content, just the right amount of good content.
How to and not to make a modern MMO. Along with other lessons like the 30 second rule of visual interest and how to best introduce a game to a player.
I love the way that the linear storyline is presented here in TIE Fighter. It definately shows that you can still present a wonderful unfolding story inside of some pretty simple game play.
Wonderful mission and multiplayer level layout. The use of cover and how it adds a lot to the excitement of the game gives a real thrill that makes you say "hell we can do that".
















