Last Online: 5/28/08
Melvyn May
I work fulltime as Lead Software Engineer for a UK XRay Imaging company.
As a long-time member of the GG community I developed a number of graphical 'fx' labelled objects for the Torque Game Engine which are now part of the engine itself. I also 'hung' around the forums helping people as much as I could.
This ultimately led me to my 'associate' status and then on to partner with GarageGames and build "Torque 2D" which ultimately developed into the "Torque Game Builder" product.
As a long-time member of the GG community I developed a number of graphical 'fx' labelled objects for the Torque Game Engine which are now part of the engine itself. I also 'hung' around the forums helping people as much as I could.
This ultimately led me to my 'associate' status and then on to partner with GarageGames and build "Torque 2D" which ultimately developed into the "Torque Game Builder" product.
Out with the new, in with the old!









