Last Online: 9/18/07
Mark Frohnmayer
I've been making games and games tech for most of my life - first as a hobby, then at Dynamix, and now at GarageGames. Currently I'm working on a variety of projects.
If I've said it once... I've said it. -- Nardo Polo
The Big Adventure -- my blog

This feed is scheduled to be updated shortly
(in no particular order)
Great RPG!
Best sports game I had ever played... until wii sports, that is.
My junior year in college... Let's DOOM it up!
Man, you need to MARBLE IT UP!! Don't hate on us because you can't marble bro. Whenever I'm losing, I just start saying to myself, "Trav, you've gotta get back in this man, LETS MARBLE IT UP, LETZ GO!" then that's when I get in the zone.
Well, QuakeWorld CTF, that is. The enemy has our BEER! Clan EMB... fun times :)
This one gets the award for most enjoyable large team project of my career. Good design collaboration, passionate skilled team, fun product that I played solid for years.
My first MUD. Crack!
One of those just beautiful looking games that challenged my concepts about what was possible to code.
I learned C by reading the source to this game. Many hilarious Torque oddities ensue.
The short list of games I've worked on, and a little bit about my experience or thoughts on each.
My first real shipped game at Dynamix. I did a bunch of the graphics coding as part of the Dynamix libraries team.
See above. This was the first commercial game I worked on from start to finish. Snowblind will probably forever remain my best work as a mapmaker :)
The product of wanting too much. We had enough good formative ideas in this one for a trilogy. Also got my first taste of really unhealthy team dynamics.
My first game at GG. 5 month dev cycle, small team, simple design. Fun :) I spent more time playing this during development than I did coding... Alex, these levels are too easy!
What Marble Blast was meant to be (multiplayer!). I am really happy with how MBU turned out... though it definitely needs more multiplayer content.
This was my attempt at blending the control mechanics of robotron with the team gameplay depth of Tribes. Fun project and good example for TNL.
Some links worth checking out...
Some of my favorite movies on youtube:
Colbert is unbelievably skilled.
An experiment in participatory democracy. Fun!
Hugs. Free!
An experiment in participatory democracy. Fun!
Hugs. Free!




















