Rob Jones

     
I'm a gamer, game developer and general library developer; often found tinkering with little bits of code just to see if I can do something or not.

Currently a third year student on a BSc Software Engineering course and working on my final year project which involves the usage of GPUs to solve energy transmission across a surface (trust me, it sounds harder than it is).

I work with OpenGL for the most part and my current langauge of choice is still C++ despite learning a few other languages along the way.

I moderate the Gamedev.Net OpenGL Forum and have recently contributed two tutorials on the Framebuffer Object extension (one|two). Prior to this I wrote a chapter about the OpenGL Shading Language for More OpenGL Game Programming

Systems I Own:  
Not Dead....Dreaming.