Last Online: 3/22/08
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| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Scripting | Average | I was casually involved with testing the game engine and designing a single player campaign that used original art assets. After several missions were completed the team eventually took a break, and I handed my project off to others. We were testing out Wargus, a Warcraft 2 based version of Stratagus, in a multiplayer game at one point, and someone had discovered a bug with Ballistas (Big seige units that fire powerfully but slowly). If it fired, and then you immediately pressed 'Hold Position', it would fire again. Instantly. And it would fire every time you pressed Hold Position if you kept doing it. So, armed with the knowledge that I essentially had a rapid fire bazooka, I built several of them and moved them into position at the entrance of my base right before another player started attacking me with a huge army. The ballistas were hidden out of sight by some conveniently placed trees, so he marched his army through my trap without fear. Then, as they were quite literally ground into hamburger he thought I had 30-40 Ballistas placed outside of his view. I came clean after the game, but it was pretty awesome to see his whole army get destroyed. | |
| Production | Harder than Planned | Early in development, all the NPCs started following me around levels. I'd duck and weave all over the place, but they would just keep following me - jumping, leaping, competing with one another get closest. Eventually I reached a corner and they all kind of fanned out and swarmed me. It was weird. It stopped being weird and became mildly creepy when a programmer discovered that they were mistakenly trying to murder me but didn't have any weapons. |










