Last Online: 9/29/07

Simon Bradley

   
Long-time gamer and hobbyist developer, now also professionally involved with mobile phone games.

I am old enough to have played Space Invaders when it was new, and have been a gamer ever since. Currently I have a large collection of consoles and handhelds, but am way behind on the actual playing.

My particular thing, these days, is handhelds. I have a decent collection of reasonably recent handheld consoles, including the Neo Geo Pocket, Wonderswan, PSP, GBA, Pokemon Mini, Game.com, Gameking and GP32, and I also have the technology to develop for most of them.

I have a grand plan to port a single game, Cortex, to every format I can, but it is a very long range plan so I haven't got far. Choosing to do it in J2ME and then custom Pokemon Mini 8-bit Assembly was probably not the smartest way to portability.

I have also developed a game or two for PalmOS, and a few projects for the PC. The PC games are generally smaller projects or remakes, in GameMaker. I guess I just like working with simpler and more consistent systems. I have also worked on the Windows port of the DOS RPG creator, OHRRPGCE in FreeBasic (although I was originally intending to take it on to PalmOS, so it still hooks in to my handheld theme).

It's going to take me a while to build up my profile and add my games, since my home ADSL connection is being uncooperative. More soon.

Systems I Own:                                  
Nothing to see here, move along.
GameWhat I DidDifficulty of DevelopmentAnecdote
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ProgrammingHarder than PlannedI scrapped my first attempt at this, and then started over just trying to get the first-person view working. The game was then fitted around this drawing code, which means it is horribly messy.
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Programming, music, some graphicsNot BadMy first Game Maker project.
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Programming, graphicsNot BadQuite pleased with the look of this one, apart from a few places I didn't have time to get to. Some of the floor tiles are just resized ST graphics with a bit of blur.
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EverythingAverageThe tricky part was using the 8x8 hardware tiles to draw 12x12 map tiles. I'm not even sure it was sensible to do it that way.
A tough project, and my first foray into assembly language, but the challenge was the main reason I did it.