Last Online: 3/1/08
Prospero
Hello! I'm a 26 year old hobby-coder from rainy England, and since 1998 I have used various versions of Blitz Basic to develop my projects. Recently, I'm spending more time coding than ever, and am enjoying it greatly.
I am simultaneously the webmaster, founder and general dogsbody of Firestorm Productions, an upcoming freeware games developer whose games include Poing! PC and Millenipede.
When I'm not working, coding, eating, sleeping or maybe even all of those at once, I run the Guild Wars guild Totus Potentia - look us up if you're online, we have openings for friendly European players! My main character name is Telkir Arcadius.
My favourite games of times past include Ranarama for the C64, Elite for the Amiga and Descent for the PC, amongst many others. It's a pleasure to live at a time when indie game development seems to be thriving - there are some truly interesting and original games out there ripe for the picking!
Whenever I'm not sat at my computer, I enjoy reading - Terry Pratchett for Prime Minister! - and radio-control modelling. I like cats.
I am simultaneously the webmaster, founder and general dogsbody of Firestorm Productions, an upcoming freeware games developer whose games include Poing! PC and Millenipede.
When I'm not working, coding, eating, sleeping or maybe even all of those at once, I run the Guild Wars guild Totus Potentia - look us up if you're online, we have openings for friendly European players! My main character name is Telkir Arcadius.
My favourite games of times past include Ranarama for the C64, Elite for the Amiga and Descent for the PC, amongst many others. It's a pleasure to live at a time when indie game development seems to be thriving - there are some truly interesting and original games out there ripe for the picking!
Whenever I'm not sat at my computer, I enjoy reading - Terry Pratchett for Prime Minister! - and radio-control modelling. I like cats.
Mostly Harmless
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Coding, graphics, sound | Not Bad | The first version of the game was created in less than seven days and probably had about 16 hours of development time in total. All in all this has been - and still is - a fun project to work on! | |
| Coding, graphics, sound | Harder than Planned | As my first game, getting some decent spin physics and collision detection going was a little tricky, but it was ultimately a fun project to learn Blitz with. |











