Last Online: 4/3/08

Robert Blanchet

     
I'm an avid gamer and in love with the Tribes series of games created by the now defunc Dynamix. Through the Tribes series of games I gained an advanced understanding of the scripting language used by three of the games in the series: Starsiege, Tribes, and Tribes 2. The same scripting language which is now used in Torque technologies.

I later got involved with the game Legends where I became one of the lead programmers on the project. As a result of this involvement I had received a chance to internship at GarageGames wherein after my second internship I made a decision that has altered my life forever.

Now amongst the crew at GarageGames I continue quietly but dilegently my passion of making great games and technology and empowering others to do the same.

Systems I Own:  
I don't have a motto.

Recent GarageGames .Plans

Today I am going to let everyone in on a little secret, one that involves a small dedicated team here at GarageGames working on a project that has been kept under wraps for a little while now. Rack 'em Up Road Trip is a Torque Game Builder based game that I have been working on as the lead programme ...

I wanted to address some issues I've seen people bring up about memory, memory leaks, etc. This .plan isn't meant to discuss finding memory leaks. For that I'll point you to the Memory Manager TDN article. What I do want to talk about however, is how to tell if there is a memory leak in your program ...

It has been a long time since I have updated my plan. In fact I haven't updated it since I was hired by GarageGames over two years ago, although it only seems like yesterday. Over the course of those two years I have been witness to lots of cool shit. Some you already know about: TGB, TSE, Marble Bl ...

Here is a list of games I have worked on:

Misc. Stuff