Sascha Willems
I like all aspects of developing games not just coding. Therefore I also do all other aspects of making games, like creating 3D models, making textures and so on.
And I also like to have others see what I'm currently working on so maybe give my developement blog a try where I post updates on my current developement progress.
If you're a fellow pascal developer (no matter if it's Borland's Delphi, Free Pascal or any other pascal compiler) freel free to join the Pascal Game Developers group.
Born to lose, Live to win
2007 (Phase 1 released)
2004
2005
2003
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Although there are still some minor things to do before I can call it a version that’s ready to getting released, Projekt “W” is now in a shape where you can actually play a whole game without it throwing an exception (so far all show-stoppers have been fixed). So today I made the ...
I just crossed the last remaining things off from my todo-list for the demo (except for one point which is finishing one of the remaining nation backgrounds) and so far I have been very pleased with it’s progress since I started on the new version back in august 2006 (I still have a backup fro ...
As already hinted at in my last posting on the subject of Project “W” I implemented the hotseat-multiplayer-mode, which will be the only multiplayer-mode present in the demo. For those that don’t know about it, hotseat is a multiplayer-mode that only uses one PC and therefore only ...
Although I haven’t had that much time to work on Project “W” since my last entry here I actually did get some more points on my todo-list done. As you can see on the screenshot to your left there is now a nice looking game-ending screen which will show some statistics as well as a ...
High on 1the heels of my last posting about the cast of the military units for the Project”W” demo, I now also have finished all buildings that will be present in the demo. The number is 39 and even though I didn’t stop the time while creating them I can safely say that it took [.. ...
I just finished modelling and texturing the last military unit left to have the list of units for the demo finished. If you click on the image to your left you’ll get a picture of all the different units that will be in the demo. You can see 10 military units that can be build [...] ...
As promised several times I finally made a new video for Project “W” to showcase the project’s current progress. The video is fresh out of the press and I created it only several hours ago (actually I started two days ago but did several tries). It’s almost 7 minutes long and ...
As you may have guessed from the complete new layout and design I redid my homepage (again, this is the sixth iteration since I went only 4 years or so ago). My old web-package only included 200 MBytes of webspace and that hasn’t been really enough to hold all my projects which forced me to [. ...
Once again I finished some points on my todo-list for the demo release, including all missing icons (for buttons, windows, etc.), adding some rebel units (which you encounter while attacking a region that had separated itself from your government), finishing the regionmap (remaining names, adjusting ...
Since the last posting here on my blog I got a big share of the outstanding Todos for the coming demo done (around 50% of the points on the list), so work is still going at my projected speed and the game is looking and feeling better and better each day. And as I already hinted [...] ...
Sadly that this master piece has gotten only one successor, especially with modern hardware one could creeate an unrivaled atmosphere together with great gameplay.
Actually the first game I bought for my PC and I still play it today using OpenTTD.
Most people think that Lucas Arts' adventures are the best out there but the Kyrandia series is at least on-par with classics like monkey island and has it's own uniqueness.
Third installement of the series. The possibility to change how your character acts towards other people brings a lot of fun into this great adventures.
One of the most innovative and fun-to-play games out there!
Although it has a lot of minor problems that add up and make it very hard to play it's still a nice twist on the sim city-gameplay.
The mother of all space-exploration and space-conquering games!
It's from bullfrog, it has a cyber-punk setting and it let's you do nasty things!
My first step into the world of massive online-games (though actually a CMMORPG). I own all three chapters and already spent over 700 hours with it.
Tactical shooter the way it's meant to be, no counter strike jumping and head-shooting and dozens of realistic modelled weapons. Still played a lot online.
This actually made the action-adventure genre big.
Although hard as hell with a a lot of bugs and problems in the beginning this became a great game after several patches and together with great mods like FDF this is still worth a look today.
























