Last Online: 5/21/08

Alexander Theoharis

     

FRCP 4


Currently a law student at UO, I'm deeply interested in game mechanics and balancing issues. I've also dabbled in voice acting. I've become increasingly involved in board game development.

I've got heaps of of creative writing/scriptwriting experience, and I'm the former director of UW's improvisation troupe.

Feel free to contact me about scriptwriting, voice acting, campaign backgrounds, or board games.

Systems I Own:        
My hipocracy knows no bounds.
Psychological thriller that has the one of the most twisted, haunting endings I've ever witnessed.
This game lived through many a LAN party, and the mix of RTS and FPS hasn't been matched with the same level of engagement since.
This game has two difficulty settings: RIDICULOUSLY hard and "How many seconds can you stay upright?". Despite the intense difficulty, it had a great combat system, flashy visuals, and only got swankier as the game wore on.
A unique FPS driven by audio logs of a ship's crew gone insane, this game is great fun to play through with a set of friends or alone at night with the lights dim.
So many hours were spent devising strategies and making units for this game, it's a wonder it's not permanently burned into my hard disk. Its sequel, Supreme Commander, is fairly fun as well, but hasn't taken this spot in my heart.
A random trip to the computer store netted me this game back in 1998, and I played it for a solid four years.
The only problem with the piles of branching ways to complete each mission was my intense desire to reload and try it again another way. If only the sequel lived up the its predecessor!
A riot to play through single-player, this spy spoof doubles the fun with its multiplayer offerings. All the gaps in the single player are filled in by an entirely different set of coop missions that expand on your understanding of just what went on behind the scenes, while keeping the humor flowing.