Last Online: 5/17/08
Scott Llewelyn
Greetings,
Im Scott Llewelyn, and I work for Gamecave Productions as their spriter. I do the ingame graphics, textures etc. I first started programming in gbasic back pre-1994, on a spark laptop that I got free from Bluebird Chips. Since then I moved on to VB6, then to Game Maker, and have taken my first stumbling steps in Visual C#.
I dont work in the gaming industry (i am a Bakery Manager), but one day with a little more experience and a few small titles under my belt, I am going to give it a shot.
I do a lot of music and graphics design now (the image that I have as my avatar is my latest, non game based pixeling work), but still spend most of my time programming, whether it is on my latest WIP 'Walt the Wizard' or on my collection of tutorials and examples that I one day hope to release.
I am quite a fan of games that are fun and challenging, and that are non-violent. A game shouldn't need violence to be fun, although 3/4 games I work on are violent, it would be really nice to start seeing some non-violent fun games.
Well thats about all for now, Good luck to all you developers, be you amatures or proffesionals. I hope that we can all get along well!!
Cheers, Scott Llewelyn
Im Scott Llewelyn, and I work for Gamecave Productions as their spriter. I do the ingame graphics, textures etc. I first started programming in gbasic back pre-1994, on a spark laptop that I got free from Bluebird Chips. Since then I moved on to VB6, then to Game Maker, and have taken my first stumbling steps in Visual C#.
I dont work in the gaming industry (i am a Bakery Manager), but one day with a little more experience and a few small titles under my belt, I am going to give it a shot.
I do a lot of music and graphics design now (the image that I have as my avatar is my latest, non game based pixeling work), but still spend most of my time programming, whether it is on my latest WIP 'Walt the Wizard' or on my collection of tutorials and examples that I one day hope to release.
I am quite a fan of games that are fun and challenging, and that are non-violent. A game shouldn't need violence to be fun, although 3/4 games I work on are violent, it would be really nice to start seeing some non-violent fun games.
Well thats about all for now, Good luck to all you developers, be you amatures or proffesionals. I hope that we can all get along well!!
Cheers, Scott Llewelyn
Where we push pixels, and pixels push back.
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| empty | empty | empty | |
| empty | empty | empty |










