Last Online: 1/21/08
Sebastiaan van Waardenberg
Your probably wondering who I am.
(Or maybe how you got here).
No don't leave yet. I am Sebastiaan van Waardenberg, the leveldesigner at Zylom.
What's a zylom, you ask?
Its the biggest growing casual game company in europe (and going fast for USA). Part of the Real imperium and most of all a fun and crazy place to work.
Well, what are you doing there?
Besides binge-drinking, chatting about "lost", "heroes" or the latest movies and playing poker, I've made all levels for their game:

Currently I've worked on "Text Express 2", "Safari Island", "Shangri-La 2" and "Delicious 2".
That's it for now, check out the 11 leveldesigns that didn't make it and see why.
(Or maybe how you got here).
No don't leave yet. I am Sebastiaan van Waardenberg, the leveldesigner at Zylom.
What's a zylom, you ask?
Its the biggest growing casual game company in europe (and going fast for USA). Part of the Real imperium and most of all a fun and crazy place to work.
Well, what are you doing there?
Besides binge-drinking, chatting about "lost", "heroes" or the latest movies and playing poker, I've made all levels for their game:
"The Legend of El Dorado"

Currently I've worked on "Text Express 2", "Safari Island", "Shangri-La 2" and "Delicious 2".
That's it for now, check out the 11 leveldesigns that didn't make it and see why.
it coming out at the same time as Duke Nukem Forever
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Level Design | Harder than Planned | near the end we suddenly became really good, we were very enthousiastic that we were learning so fast. Turned out in the code someone made a mistake and we went twice as fast. | |
| Level Design | Average | I made about 350 levels, of which 208 survived, the most complex have been thrown away. We actually invented the bonus levels for some of the more complex ones. There was one that was a real nightmare. It took me about 2 hours and worked like the innerworkings of a lock. ![]() I don't think I have to tell you but we had to throw it away. |












