Last Online: 11/14/07

TheGreatNateholio

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Im a hardware designer by trade but I've also been planning and working on a game for about 10 years now. My real day job is as an Airborne Systems Engineer in the U.S. Air Force. I am an aircrew guy that flys on the E-4B, the "doomsday plane", as it is sometimes called - and often mistaken for Air Force One. If you want to get an idea of what I do just watch the movies By Dawn's Early Light or Sum of All Fears. I frequently travel to bases around the U.S. - CA, NE, FL, DC, NC, GA, TX, AZ, and some others.

Anyway, my hardware design experience spans from microprocessor and chipset engineering to autonomous systems design. Ive also had past experience with analog neural networks, implemented completely through hardware of course. This has led me to revisit neural nets very recently, but through programming them in software rather than constructing them from hardware. So far I have to say that going the hardware route was much easier although more expensive than the software route. Its also quite a bit faster, if you have enough processing units in the hardware implementation.

Ive also recently begun to explore improving my integrated circuit designs through the use of fiber optics. But I'll leave the conversation about it at that.

Systems I Own:  
I am The Great Nateholio!