Last Online: 6/15/08

Toby Allen

     

Summary:

I've been working in various positions in the gaming industry since 1999, both on the Mac and PC side. I specialize in project management, business and technology and world domination.

With over 6 years of industry experience, I have worked in all sides of the gaming industry; from the press to publishing to virtual teams and collaborative projects through Mac, PC and Xbox. Recently I have been working closely with many companies in the North of England and developing a strong relationship with key partners such as Microsoft Academia and GameRepublic through the Game Development society.

Now working as an Assistant Producer for Sumo Digital, leading and supporting various projects.

Specialties:

  • Bilingual - English/French
  • Creative Business Development
  • Team Leadership & Project Management
  • Budget and Scheduling Management
  • Virtual Team Management & Development
  • Production from Concept to Release
  • Game Architecture Design & Documentation
  • Gameplay Tuning & Balancing
  • Technical Skills

  • PC, Mac OS X; some Unix
  • Web Design (HTML, CSS, etc.. some PHP)
  • Graphic (Photoshop - Illustrator - Maya, 3ds max)
  • 3D Engines (Torque, Cipher)
  • AlienBrain, Mantis, CRMs
  • [url=http://www.linkedin.com/in/tobyallen]LinkedIn Profile]

    Systems I Own:  
    Rocking the industry belgian style!

    My Current Projects

    Recently having shipped Virtua Tennis 3 for Xbox 360, PSP and PC - I have been assisting the production for Konami's New International Track and Field on DS.

    I love tinkering with Torque and have been doing so with various ideas for the past two years.

    Game Dev Snaps!

    View As Slideshow

    VT3 Online Details...

    My RSS Module

    {Game++}This year's Game++ Event we put on in the Union conference room was a big success! We had over 150+ students, lecturers, game developers come to listen to Rare and CreativeNorth speak throughout the day. With 45 pizzas ...

    Game++We have 11 xbos 360's in the layout, 2 HD tvs, and loads of freebies. We've expected over 200+ students and game developers from the region. We're exposing a load of stuff.; from new games, to tech from RARE and MS in general. I spent the whole day setting up the 11-360s we have to create a wi ...

    {Games++}It's finally here, Games Development Day has become {Games++} and we can now confirm the date and venue:// Wednesday 17th May 2006, from 10:00am to 5:00pm// Leeds University Union's Conference AuditoriumLeeds Game ...

    EA's open dayWell I've just come back from a day at the EA studios in Chertsey, south of London - I was invited to attend as I'm looking for jobs for the moment as dev lead/producer type roles. I'm still working on my own projects with others, but voila. So I ended up traveling all the way from leed ...

    Hey,Thought I'd put a little mention here as my Gamasutra article has been posted - Student Postmortem: The University of Leeds Game Development Society's NinjaSticksIt talks about the pros and cons of the society, the development of our game, mocap, torque, universities, etc...Toby. ...

    ...

    Tribes 2 AssetsSince I've been doing a lot of research into the vehicles and weapons recently, I've stumbled upon some forum posts which had compiled version of Tribes 2 Assets. Now I thought, well if I do some searching there must be a fully open mod which reveals how vehicles have been done with t ...

    Well I've been busy on the Torque front, althought I really should be working on University work. Simple VehicleThis has been a really fun thing to play with. I got an old model up and I wanted to make it fly, as it's designed for this. So I thougt I'd research the flying vehicle stuff and write a t ...