Last Online: 8/17/07

Michael Coles

     

Senior Developer

Digini

Systems I Own:  
game/tools developer, gamer, pioneer of the future

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I spent some considerable time putting together a new tutorial. It will hopefully shed some light onto how to approach somethings.The tutorials is of how to select and control a particular character from a big group, showing a selection ring. You can see it here: http://wiki.blade3d.com/page/RPG%3AC ...

Here is a peek at the Material Picker functionality coming in the next build (hopefully this week).http://www.blade3d.com:8080/Michael/Videos/Blade3D/Blade3DMaterialPicker.avi (13.4mb, xvid) ...

Updated pong texture tutorial, now on the wiki. ...

I have added a set of video tutorials to the Blade3D Help.You can find the link on the Tutorials page, currently the last video in the list.What is it?Well, it?s simply a comprehensive tutorial on making pong from start to finish. That includes rigid body ball, paddles, scoring, etc. It covers setti ...

Here is a list of just a few changes coming from the new build. - Better device creation (or failed creation) handling - Improved package support - Samples are now as packages (check help) - 10 sample shader packages (again, check help) - Selected objects name is show in status bar (next to FPS) - L ...

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What is Blade3D?

Blade3D is what you've been waiting for; a game engine that imposes no limits and doesn't tie you in. As well as the core engine that is designed to work on both Windows XP and the XBox 360, Blade3D features a fully dynamic design environment that allows you to see changes to all your game components, shaders and assets in real time.

Nicely designed from the beginning to take full advantage of the XNA Framework and shader based graphics cards Blade3D has no ties to a fixed function past. What's more, unlike many engines that require you to modify the engine source, Blade3D takes a more granular approach.

Also with a component architecture that is 100% compatible with the core XNA Framework, Blade3D allows you to dip in and use whatever you need and no more. Work you do in the IDE can be run standalone or exported as a GameComponent that you can use directly from Game Studio Express.

Blade3D Download

Free Game Downloads Download Blade3D Beta 1!