Last Online: 7/26/08

Benjamin Svantesson

     

Benjamin Svantesson

Zethell

1986 05 29


Focusing mainly on:

Design

and alternativly:

Code



Systems I Own:            
Less is more.

Log / News

Welcome to my section of GGE!
This is where i/you can keep track of my development skills and projects.

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July . 12 . 2008 - 06:12 PM

Age of Conan! .. Disappointment..

So yeah, AoC was a great game, WAS.. They just refuse to acknowledge that the game does NOT work for ATi users as it was intended. 5-15 FPS, and they think it's playable..

Some serious crashes, bluescreens and other crap.
Yet no announcements from the FunCom team.

If you're with AMD & ATi, dont subscribe, buy the game but dont subscribe, it's a waste of money, for now.

I unsubscribed a few days ago, God what a disappointment that the FunCom team decided to be nVidia fanboys.

Update

Huh, so the FunCom team has decided to actually speak up about it now, still nothing about how crappy thier engine is, but rather that they'r proud of themselfs, and that they'r going to fix more bugs with time.

.. Well, It was an announcement, But not an apology or acknowledgement on how crappy thier engine is..

But at least it looks like the game might become playable soon.

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April . 2 . 2008 - 08:12 PM

Age of Conan!
Whooot!
I got into the AoC Tech Beta! :)

Update

Very overrated game.

Update 2

Thou, after actually buying the game, and getting past the noob island..

God damn, this is where the game really shows its real self!
It's amazing.. I am speechless! 10 out of 10!

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Mars . 20 . 2008 - 05:38 AM

Zelda Online! - 2D vs 3D Update!

Update: we're going for 3D!


As some of you might know, And most of you does not, Headware Studios is developing a fangame called Zelda Online!

Currently put on ice~ for a very short while, simply to decide upon 2D or 3D..

Soo far we're looking at the possibilities with both a 2D version and a 3D, but it looks pretty much the same on both sides, so it leans more to a 3D version.

Right now we're just trying to find a decent 3D editor for the game, And if we can't find one that works like we want it to, Then we will probably write one ourself.

If it happens that we're going for 3D, you should expect something like.. A Link to the Past in 3D with Phantom Hourglass gameplay~.

However, Should it become 2D, You should expect something like, A Link to the Past.. Online.

That's about it for now, Good Night!

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Mars . 7 . 2008 - 03:32 AM

Finally!
We finally decided to officially announce Zelda Online!
By uploading a profile, containing information, screenshots
and videos here on GGE! Check it out!

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Mars . 3 . 2008 - Time Unknown

Waiting..
Hezkore is still busy with moving and adapting to his new apartment,
everything still seem to be pretty much standing still..
Thou once i get a hold of an Level editor i can go nutts again. :)

Starting to loose my fixation for planets, having this urge to start working on Endless Skies again.

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Career Summary

Doing some small coding with BlitzMAX, learning some more.
Very experienced with KNP to MMF2.

Learning LUA scripting as well.

I'm more of the Designer type, putting up maps/levels for games.
Drawing 2D sprites, or modelling 3D.

Currently designing Zelda Online with Hezkore and Fruity

Projects

Zelda Online

Job(s): Overall Design and Sprites Artist.
Status: In Development.

Endless Skies

Job(s): Coder, Designer, Sprites Artist, Sound Effects, Story Writer and Project Leader.
Status: In Development.

M-GE Multi-Game Editor

Job(s): Coder, Designer and Project Leader.
Status: In Development - Frozen.

Sprites & Art - PS 7.0 Only

Since the Gallery Module works like shit, literally, i decided to just put them here.

Zelda Online


Endless Skies


Random Art

Games with potential to become something great.
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