Last Online: 10/2/07

Michael Morton

 
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Keep up to date on XNA at my web site: www.ziggyware.com

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Ziggyware XNA News and Tutorials

Ziggyware

The Ziggyware Holiday Contest has officially startedStart date: Right now!Ending Date: January 2'nd 2008.Contest SubjectsWrite an XNA related tutorial or sample for XNA developers(see examples)Write a useful tool for XNA like a generic editor for land/sprite layout/3d object placement or any other t ...

There are a couple XNA related events coming up. One in Australia and another in Norway. For all you aussies out there, be sure to check out the Game Connect Asia Pacific conference. Pete Isensee, Director XNA Development Connection from Microsoft will be speaking. Read moreIf you are in the Oslo ar ...

The guys over at Dark Omen Games have released a beta of their game: OctaneX. This beta shows many of the features the full game will have including AI opponents and crazy hi speed action.Read More ...

Klasker has released an awesome new library for generating procedural trees in XNA. This library should open up many possibilities for your games and will definately be of use to me. Read more ...

I wrote a new sample today that demonstrates Oriented Bounding Box Collision in XNA (OBB Collision Detection).Oriented Bounding Box Collision in XNA (OBB Collision Detection) ...

In this tutorial, Nick Gravelyn covers how to apply a refraction effect to your 2D sprites. This effect can really add some wicked looking effects to your games and is definately worth checking out! Hats off to Nick for writing this awesome article.2D Refraction in XNA ...

Mahdi Khodadadi's XNA Post Processing Library has a new version and now has it's own homepage on codeplex. Now with over twenty effects: Bloom, Blue Shift, Bright Extract, Bright Pass, Color Edge Detection, Color Inverse, Color Tonning, Contrast Adjust, Embossed, Monochrome, Night Time Color Tone, P ...

Mahdi Khodadadi has published his XNA Gif Animation Library source code and sample application. For more information visit his project on http://www.codeplex.com/XnaGif. ...

George Clingerman from XNADevelopment.com has released a new sample on 2D collision detection. Code named "The Road Not Taken" : An XNA tutorial on using a Color Key for Path Collisions.Read the Article ...

In this tutorial Nick Gravelyn coves one method for animating sprites in XNA Game Studio. If you are interested in 2D games then this article is a must read!Read the article ...

Ziggyware Forums

What is this Font2D? ...

walaber wrote: .ccgame only works if the player has XNA GSE installed on their machine, which is WAY too confusing for non-XNA developers... the first beta was a .ccgame, and people on other forums freaked out because they couldn't get it to run. I could include a .ccgame version as well I supp ...

"This is defiantly prevalent..." "defiantly"? ;):D ...

You're welcome! Nice to hear that sequel of this series is on the way! I'll see you around.. ;) ...

Do I need a special version to build the pipeline for xbox/xna? I tried to include the dll generated from the x86 version, but it's failing at runtime with: An unhandled exception of type 'Microsoft.Xna.Framework.Content.ContentLoadException' occurred in Microsoft.Xna.Framework.dll Ad ...

Heh thanks for the tip, but I managed to get over it just by deleting cookies, cache.. ;) Anyway it is good to know alternative way of doing things B) Cheers ...

Can Someone link here the source for the GUI because I followed the tutorial and I've got plenty of errors... So please ;) ...

zygote wrote: You're right! There are no articles on lighting :( To enable texturing you'll need to pass the texcoord's to the pixel shader and do a tex2D(sampler, coords); then return that value multiplied by the light color: return tex2D(sampler, coords) * lightColor; I'll see abo ...

Nice, just what I was about to try! Still I must admit, I haven't read it all, but from skipping it looks fairly detailed ;) Cheers! ...

Hi guys Thanks for the tips. I'll try that. Regards Fabio ...

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