Last Online: 7/17/08

Fredrik Skarstedt

     
Affectworks consists of Ryan Christy (programmer / typist), Fredrik Skarstedt (art monkey / neurotic mess) and Mike Wells (PR, producer / whipcracker).

To contact us over email:
mike (at) affectworks.com
fredrik (at) affectworks.com
ryanc (at) affectworks.com

We are the main owners of a multimedia company based in Indianapolis who are trying to break the mold and become a small game dev. company in a state where game development is none existant.

Our first game was a serious game for the nursing school at Indiana University. It taught students to manage time as well as teaching them bedside manner and how to deal with different personalities that they will encounter in the real world. Unfortunatly, it died early because of lack of funding.

Now we are developing Switching Gears. A co-op platform game.

Systems I Own:  
We make games.

Switching Gears

Switching Gears is a fast paced platformer game currently in development by Affectworks.



The story; Your city has been invaded by a military force known as "The Guild". You need to find out a way to stop them before The Guild mines all the reserves out of your part of the planet!

Affectworks Garage Games Blog

Switching Gears Demo Post-Mortemy thoughts.So this will be the last post on this game. We did finish the demo and for those who are not interested in reading a large chunk of text you can just grab the demo here:www.switchinggearsgame.com/SG_demo.msiNote: After you are done installing the game, just ...

Edit: Well, it seems our server went crash. I hope you can figure things out without the images. I'll see if I can find another host for the images tonight.Edit2: Found a more reliable server. I know I am in the minority in this community since I use Maya, but the few of us that are still using it m ...

So. Switching Gears again. Yep, we are still on that. Let's see.. what did I write about last time? Oh yeah, I was supposed to be doing a more regular schedule. That seemed to have come and passed while we had our heads stuck in code and art to get this beast of a game up on it's feet. (last post: w ...

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