Last Online: 6/18/08
Andrea Fryer
MMORPG Junkie and pixel guru from Finland.
Who has time for love when there are battles to be won?
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| 2D & 3D art alongside other artists | Not Bad | The schedule was tight, the team was small - but against all odds we got this wonderful PC game out quickly and efficiently thanks to a great team spirit and fun project! | |
| 2D art | Not Bad | empty | |
| Role: Lead artist - Responsibility: Create art for minigames and support the other artists in succeeding in their own art tasks. | Not Bad | A great theme, an awesome team and lots of cute little things to draw. I wouldn't take back a single day. :-) | |
| Role: Lead artist - Responsibility: Create all game art | Harder than Planned | Due to this game having 12 minigames in one pack, the programmers had to create a practical frame on which to build. This restricted what could and couldn't be done with the graphics to some extent. | |
| Role: Lead artist - Responsibility: Reskin the original Tower Bloxx with an xmas theme. | Not Bad | Decorating a game with snow, christmas lights and santa caps, what could be more fun! | |
| Role: Artist - Responsibility: Golfer characters and portrait art. | Not Bad | I remember when I got the characters all done and dolled up. Then the lead artist said: "Ok, now give them dancing animations." (so far, so good) "Using two frames" Hehe, well what more could one do than get to work then. And hey! They didn't turn out that bad! |












