Last Online: 5/24/08

Adrian Wright

   
Founder of Max Gaming Technologies, I started down the path of game development in the early 90's building and developing MUDs, and got serious about making 3D games in 1999.

Systems I Own:  
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GameWhat I DidDifficulty of DevelopmentAnecdote
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Prodcuer/DesignerHarder than PlannedWe moved to a new office, and I lost all my paper notes.
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A little bit of everythingStill having nightmaresat one point, the beta testers got much better then me :) They did things in the mechs that we never intended, but to this day have left in the game for the fun factor.
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Producer/Game DesignHarder than PlannedNever thought I would make a casual game, but sitting the hotel at GDC a couple years ago watching the Discovery channel program on Pachinko the idea was born.
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