Last Online: 5/24/08
Adrian Wright
Founder of Max Gaming Technologies, I started down the path of game development in the early 90's building and developing MUDs, and got serious about making 3D games in 1999.
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| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Prodcuer/Designer | Harder than Planned | We moved to a new office, and I lost all my paper notes. | |
| A little bit of everything | Still having nightmares | at one point, the beta testers got much better then me :) They did things in the mechs that we never intended, but to this day have left in the game for the fun factor. | |
| Producer/Game Design | Harder than Planned | Never thought I would make a casual game, but sitting the hotel at GDC a couple years ago watching the Discovery channel program on Pachinko the idea was born. | |
| empty | empty | empty |











