Last Online: 4/25/08
Ben Vesco
The beginning
I got started with game development back in the days of the Radio Shack TRS-80 (Trash 80). On that platform (with just 4k of ram and a whopping 16x32 resolution for user graphics) I created text adventures, flight sims, and a virtual bazaar complete with darts and a nickel pitch! Once I moved up to the TRS-80 II with 64k of ram I was able to complete head to head Tron Light Cycles and a Zelda clone. Those were the days...
The mod years
I built my first PC in '95 and got started with add-ons for popular games of the day. I made some popular Duke Nukem 3D LAN-party maps, Unreal skins, and a few dozen tracks and trucks for Monster Truck Madness 2.
Today
I became seriously interested in indie games development around 2003. Since then I've been working on increasing my knowledge and chops in game development. I've had the pleasure to do some game contracting work for several indie developers. As the projects begin to see the light of day I will surely write about some of them here. Stay tuned!
ToneMonster

This feed is scheduled to be updated shortly
Some music
Here I am at a recent local gig playing some acoustic cover tunes.
In no particular order, these are some of the games that complete me.
This game achieved a spookiness factor in the soundtrack that was previously unheard of in the computer genre.
An engaging game that kept me awake for days on end.
The game that birthed the modern computer RPG.
Pain. Lots of pain.
Who's passin out the harps and the halos?
Classic LAN-party action
Transport Tycoon what? Play this game. NOW!
Some people forgot, or never knew, that Grand Theft Auto was once a killer top-down game. Sales numbers or not, the move to 3D killed it for me.
Laugh out loud funny.
Anyone for a round of ogre-hockey?
The old one, the one that ran on a 386...























