Last Online: 5/22/09
Ben Vesco
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Web Integration | Average | empty | |
| Web Integration | Average | empty | |
| prototype, gameplay, ui, ai, effects, some art | Average | I ran discrete event simulations to test the ai algorithms. The ai played thousands of games at a time. After each run of a thousand games, the ai was scripted to make a small tweak to its algorithms and replay those thousand games. Results of these play sessions were used to find the best balance between a tough ai opponent and a realistic opponent who may make mistakes. |











