Last Online: 11/3/07
Christopher Charabaruk
I'm Chris Charabaruk, programmer.
Right now, I'm the programming director of the Toronto Independent Games Conference, and one of the organizers of the IGDA Indie SIG.
I have been designing and coding games since before my teens, first with a clunky old Commodore 64 and later on more modern computers. Of what I've made very little has ever been released, but I hope to get more games completed in the near future.
Right now, I'm the programming director of the Toronto Independent Games Conference, and one of the organizers of the IGDA Indie SIG.
I have been designing and coding games since before my teens, first with a clunky old Commodore 64 and later on more modern computers. Of what I've made very little has ever been released, but I hope to get more games completed in the near future.
Spork!
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Programming; game design | Harder than Planned | Originally, UFO Panic! was called Alien Abduction, and was created as a three-day game for the TOJam. This was before I knew that Alien Abduction existed, which is why the game has the name it does now. Anyway, originally UFO Panic! used SDL.NET. However, because of various problems with SDL.NET and the way I was abusing it, the game had horrible lag and would quickly degenerate to about 5 frames/second. But finally, Microsoft released the XNA Framework, and I've been rewriting the code, from scratch, to use XNA instead. If only XNA was around back in May 2006. It would have made things so much easier! |










