Last Online: 5/6/08

Corvus Elrod

     
I have over twenty years of professional story experience ranging from writing to improvisational performance, from animation and game design to acting and directing for stage and film. I am the co-founder of Zakelro Story Studio, where I am able to combine all my skills into a focused pursuit of telling powerful and transformative stories.

Pogo.com has contracted me to be their regular writer for Jigsaw Detective, a serialized web-based casual game with a film noir flair. I wrote the story and dialog for Pobros Inc.'s Alice's Magical Mahjong and I have been a regular contributor to the Escapist.

As a consultant and story coach for a number of clients, I help them explore and better communicate their stories. I worked with Folklore Studios to turn their machinima, Scrap, into a MSUC 4th Place Grand Prize Winner. I've also worked with independent film makers, such as Car School Film-O-Rama, on CGI environments and local theater groups with everything from character development to interpreting Shakespeare as street slang.

I believe that the best storytelling experiences are a community effort. It is the stories a society tells about itself that transcend the constraints of time and culture. I write regularly about the storytelling potential of modern media and video games at Man Bytes Blog. With PJ's Attic, I am exploring how game design can be pushed in the direction of fully participatory storytelling and I am designing a flexible and open source participatory storytelling platform called the HoneyComb Engine to further these goals.

Systems I Own:                  
*gniltrohc yawa srednaw*

Man Bytes Blog

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Zakelro Story Studio

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PJ's Attic

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Games for the PC that are a part of my permanent collection.
Brilliant, but flawed, game in which I tend to play dumb character who collect cans.
Deus Ex manages to wave its hands around in such a dramatic fashion that you're largely diverted away from the fact that you're playing a largely linear game.
Best. Taunts. Ever. And the developers deserve insane amounts of credit for trying something very risky with the combat system.
Do I really need to justify this game's presence on this list? No, I didn't think so.
Relied on some familiar cliches, tried some new things. Voice acting all over the map. It's a keeper because it allowed some choices that didn't fall along the good/evil scale.
How many hours of my life have I spent dueling in blade arenas? Too many, perhaps.
Visceral 3rd person fun.
The mastery of this game is still untouched by its successors.
I still yearn for "more Thief" in my video games.
Without question, my favorite CRPG of all time.
The game to which all other sandbox games will be compared. Sorry Rockstar, Origin got there first... and better.