Last Online: 7/22/07
Andrew Mayer
Example Uber Module
This is an example of an Uber Module. These modules can be used for a variety of things like feature lists, system requirements, quote lists, descriptions, video showcases, and more. Only your imagination is the limit!
1. The German word for "above".
2. The word uber comes from the German language. During the late 1990's, uber became a hip, trendy synonym for super; i.e. ubercool - supercool.
3.The ultimate, above all, the best, top, something that nothing is better than.
4. Used in 1337 speak or netspeak meaning best, very, ultimate
You can do a variety of things in an Uber Module such as:
To learn more, check out the GGE Code Help Section
Uber
pronounced ew bur1. The German word for "above".
2. The word uber comes from the German language. During the late 1990's, uber became a hip, trendy synonym for super; i.e. ubercool - supercool.
3.The ultimate, above all, the best, top, something that nothing is better than.
4. Used in 1337 speak or netspeak meaning best, very, ultimate
You can do a variety of things in an Uber Module such as:

*Create lists
*Link to your favorite games - Marble Blast Ultra
*Link to other users - GarageGames and groups - GarageGames Employees
*Insert linkable images
*Link to other sites - GarageGames
*Format text in many ways.
*Use quotes -
Sean Sullivan said,
Welcome to the Great Games Experiment!
To learn more, check out the GGE Code Help Section
Career Summary
Andrew Mayer has more than fifteen years of experience in games and entertainment design, production and management, with background in both licensed and original content. Andrew graduated from College of Wooster in Ohio with a Bachelor's degree in English. Working for Imaginengine, he designed and produced the top-selling interactive toy, Tonka Power Tools, for Hasbro Interactive, and he designed and produced the best-selling title, "Doug's Big Game," for the Nintendo Game Boy Color platform.
From there, Andrew went to Cartoon Network, where he provided design and direction for more than 30 unique games based on the network's characters and licenses and was responsible for all creative concepts in the top-rated Games and Toonami sections of the Web site.
Venturing out of the video game space, at Atomic Arts Studios, Andrew served as the Chief Creative Officer, designing a complete miniatures/collectible card fantasy game, which was released as "HeroCard" in 2006.
Andrew then worked at Riverdeep-The Learning Company, where he played an integral role in the "Reader Rabbit" brand and DVD creation, developing the story and script for multiple episodes and developing concept and designs for integrated interactive games on the DVD platform. Andrew joined Pronto Games from PlayFirst, Inc. where he designed and produced several casual titles including TriJinx and Connect Four Cities.
He is currently Lead Designer on Zorro.
From there, Andrew went to Cartoon Network, where he provided design and direction for more than 30 unique games based on the network's characters and licenses and was responsible for all creative concepts in the top-rated Games and Toonami sections of the Web site.
Venturing out of the video game space, at Atomic Arts Studios, Andrew served as the Chief Creative Officer, designing a complete miniatures/collectible card fantasy game, which was released as "HeroCard" in 2006.
Andrew then worked at Riverdeep-The Learning Company, where he played an integral role in the "Reader Rabbit" brand and DVD creation, developing the story and script for multiple episodes and developing concept and designs for integrated interactive games on the DVD platform. Andrew joined Pronto Games from PlayFirst, Inc. where he designed and produced several casual titles including TriJinx and Connect Four Cities.
He is currently Lead Designer on Zorro.

