Last Online: 5/27/08
Gyorgy Straub
Hey -- I'm the one who didn't get to be a game developer earlier on, because of a wrong decision. I couldn't stop dreaming tho, lo and behold: dreams become reality.
I'm a newbie, I'm an spare-timing indie, but hey, I'm working on my first title, a 2D multilayer parallax sidescrolling action-adventure - and looking for artists to work with, this time pixelists-animators.
If I can further spare from my spare time, I create music under the guise 'akktive carbon'. I'd be happy to cooperate with any guerilla gamedevs who want music for their game. Give me a shout.
I'm a newbie, I'm an spare-timing indie, but hey, I'm working on my first title, a 2D multilayer parallax sidescrolling action-adventure - and looking for artists to work with, this time pixelists-animators.
If I can further spare from my spare time, I create music under the guise 'akktive carbon'. I'd be happy to cooperate with any guerilla gamedevs who want music for their game. Give me a shout.
It's all a big coincidence.
link me up, Scotty
...to die for
Possibly the first game I've played on an _own_ PC. From dusk till dawn. It rocked my world. Makes me think the shift from 2D to 3D gaming came a touch ...early?
You know the story -- one man, five years. It's a gem with a loveable story and characters. Interestingly I couldn't be bothered to play to see the other endings. Ah well.
The Rowlands brothers are genius - the game seemed to be beyond the capabilities of the C64. And yet it moves -- and how does it moves! Creatures I & II, are unforgettable classics, they hugely inspired me to be a game developer.
A classic. Hours of fun. And I mean hours. And I mean fun. I still got it on my hard drive.
Recently played. Maybe not a classic, but a close one - not to mention addictive and revolutionary. I've never got to play Quantic's former works, Omikron and Quark, but man, if they half as good as this one...
It's a crush. I've seen it in an arcade. One of the fire buttons of the controllers has been broken. Other than that I've never seen a proper version but the C64 one (and don't mention that shitty beat'em up sequel/spinoff on SNES). Shame. The game still somehow fascinates me (well why the heck do I love 2D sidescroller platformers?).
Game of gold. Diablo meets, er, Civilisation?=) Anyways, the game is more sophisticated and funny than this analogy. Why are original games so scarce? (Don't you hate poetical questions?)
One of the first "3D" games, and in years's time and in a miriad of 3D games, still an original one. A gem, pleasure to play. The 2nd episode has taken it even further. Molyneux quality. (I'm talking about the DOS version.)
It's a fun and well done replacement for collecting um, paper pieces? I mean Microprose's (was it?) interpretation, not Battlemage by Acclaim. We had to wait for it but it was worthwhile -- superb extensions too.
The first 2D platformer in 3D. This one's sheer beauty (at least it was when it came out). I love it's colourful world, camera-handling, the two, (mind, somewhat imbalanced) characters. I guess I'd still play it again, had I had the time.
I'm not the RTS man. Sacrifice was the best game making me glitch to be the RTS man (besides Popolous: The Beginning, and shall we mention Black & White here?). Unparalelled beauty and Shiny's unique humour mixed well.
In this alphabetical order of brilliant games it could seem yet another sidescrolling 2D platformer/shooter. It's not. I played it again and again for all the good reasons - and thought good games are easy to make. Boy, was I wrong.
I'm a shooter, I'm a winner. Neat graphics, fascinating story, superb music (I mean it), motherload of secrets... An all-time favorite.
An SNES title I came to play just recently. I'm glad I have -- the arcade feeling is unparalelled (mind, the game is what, 10 years old?). It's set in a techno-western milieu, it's action-packed, it has great bosses and a cooperative multiplayer mode. You may not even mind it's only 5 levels short.













