Last Online: 5/3/08
Alex May
Developing an original zombie survival game alongside a game framework in C# and SDL.NET.
Taking back the second dimension!
Sitrep
2nd January 2008: Deadrock
The spiritual successor to Cottage Of Doom will be called Deadrock and you can track its development at the official site: www.deadrock-game.com. The game will be more of a survival game than an arcade game.
17th October 2007: Win
Cottage Of Doom has won the B-game Competition. You can read more about Cottage Of Doom and find a download link here.
17th September 2007: Cottage of Doom
I released Cottage Of Doom for a competition.
I also released a small game called Generic Slash for another competition but I haven't added a page for it or anything. Download is here.
19th July 2007: Artwork
Concept art by our artist.
23rd June 2007: Change of plan
Changes of plan don't always go too well, and I've made a few in the past that I shouldn't have, but this time it's definitely for the best.
The framework is moving to SDL.NET, and going open source. A few factors went into the decision, including the redistributability (high requirements) of XNA and its content management. SDL.NET also theoretically opens up Linux and Mac under Mono.
The team consists of two coders, myself and Ed, an artist, Shandong, and a musician, Khanh NT. The project page is here.
The spiritual successor to Cottage Of Doom will be called Deadrock and you can track its development at the official site: www.deadrock-game.com. The game will be more of a survival game than an arcade game.
17th October 2007: Win
Cottage Of Doom has won the B-game Competition. You can read more about Cottage Of Doom and find a download link here.
17th September 2007: Cottage of Doom
I released Cottage Of Doom for a competition.
I also released a small game called Generic Slash for another competition but I haven't added a page for it or anything. Download is here.
19th July 2007: Artwork
Concept art by our artist.
23rd June 2007: Change of plan
Changes of plan don't always go too well, and I've made a few in the past that I shouldn't have, but this time it's definitely for the best.
The framework is moving to SDL.NET, and going open source. A few factors went into the decision, including the redistributability (high requirements) of XNA and its content management. SDL.NET also theoretically opens up Linux and Mac under Mono.
The team consists of two coders, myself and Ed, an artist, Shandong, and a musician, Khanh NT. The project page is here.
Awesome games, mostly freeware
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Career Summary
UK Games industry, gameplay programmer, 5 years.


















