Last Online: 3/30/08
Simon Quincey
Retro remakes, game playing and developing. Not quite in that order any more...
Oh Globbits
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Everything. Graphics, code, sounds. | Not Bad | My first fully fledged game 100% by my good self. Its fantastic. If you like shitty things... :) | |
| Graphics, sounds, level building, testing, ideas. | Not Bad | As with the other 2 games i've listed so far (Deluxe PocMon + Warblade), Edgar M Vigdal is the main man on coding duties. Without him taking that chunk of the work this wouldn't be available. I do anything else i can to help which is mostly everything else. I'm no wizard at graphics, but for this game i think the style that runs throughout is more than adequate. We are sharing the gfx and sounds workloads more these days although i tend to do more of it to leave him free to code it all in :) I write the manuals, mod the forums, keep track of bug reports, throw ideas into the mix and test as much as possible. 3 months development time for this one and many chunks of code that can be re-used. We already used the room editor for Deluxe PocMon (with some modifications of course) and it was Edgars chance to get to grips with his new development toolkit. PTK. Edgar has stated that PTK makes developing a game very fast and easy. Yeah, for him maybe, it would still take me 2 years and it still wouldn't work right. Fast and easy means more games in future though in shorter dev times. Me like :) | |
| Ideas, Graphics, Voice recording, Level design and build, Testing and QC. | Not Bad | A fully fledged co-developer on this one means i am earning off the sales. Yippee... And the game is still in active development so its getting even better all the time. Thanks to the feedback from users we can iron out all the kinks and make the game a joy to play. Be sure to at least grab the demo and test duel mode against 1 or 2 friends. Its a blast. Literally. | |
| Started as a fan reporting bugs, soon i was an official tester, then had ideas which were added and finally became a full co-dev | Not Bad | Becoming Edgars right hand man was a great step for me and has entered me fully into the shareware games development world. So much so that a Mac is to be purchased soon so we can develop for that market too. Good times ahead i hope... |













