Last Online: 2/15/08
Andy King
ikashiru - No Longer a developer trapped in a gamer's body...
As soon as this research is out of the way, I'll stack this profile full of my own IP. If you need some help with any creative content send us a message!
As soon as this research is out of the way, I'll stack this profile full of my own IP. If you need some help with any creative content send us a message!
Vision w/o action is a daydream.Action w/o vision is a nightmare
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Game Design & QA | Average | There are a couple references in the game to Dave Semmens the producer for this game (and all round top bloke!) The BDS9000 was the top weapon in the game - reffering to him. And a couple of the cheat codes refer to the studio's favorite food and slang phrases! Jalfrezzi - and Awrate! The game was developed while Psygnosis was being bought out by Sony, and while the PS2 development hardware was looming large. This was my first ever experience in a studio environment at the time - so I was certainly the new boy, going to get the take aways while we were burning the midnight oil too. A fantastic time for me when I got my first taste of actually contributing creatively to a published title. |










