Last Online: 2/17/10
Joshua Dallman
Joshua has been an indie game producer as Red Thumb Games since 2004 with 3 games independently released: shelled, sploidz, and Shelled! Online.
As a Producer for GarageGames he has produced 40 indie games for the GarageGames Game Store, 12 games for InstantAction.com, and evaluated hundreds of game submissions, proposals, and pitches.
He writes for the blogs Make It Big In Games and Casual Indie.
As a Producer for GarageGames he has produced 40 indie games for the GarageGames Game Store, 12 games for InstantAction.com, and evaluated hundreds of game submissions, proposals, and pitches.
He writes for the blogs Make It Big In Games and Casual Indie.
The future is here, it's just not equally distributed yet.
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Producer | Not Bad | I found this game as a tiny demo in the GarageGames forums. It had been up for barely a few days. What a find!! I immediately contacted the author (Garrett Brown) and asked if he was interested in developing further with us as a partner and turning it into a full game experience. He was, and immediately took it down and called the free version a beta test of the gameplay (which is what it was). Garrett and I spent the next 3 months making big changes to the game to turn it into the full game it now is. Yet, that core nugget of gameplay that was in the original is still there, and that brilliance was all Garrett. It's now published at GarageGames with GG as the co-producer, and I couldn't be more proud of the final version that I helped to create. | |
| Producer | Average | This game was made for $1,000 -- "game for a grand." This was originally a mini-game within the 3D game Shelled and used turtle shells instead of gems. It was later cut from Shelled, but so much work had been done on it already it seemed a shame to scrap it entirely, so I continued work on it and made it into the full game experience it is today. Free, TGB, and addicting -- good combination! | |
| Producer | Still having nightmares | I spent 2 years and $8,000 on this game using day job tech support pay checks to fund the venture. About a year into development when money started to run short and I lost my job, I moved to Mexico and the Southwest and lived in my car for the next year while the game came to completion. I would do anything to get the game done. Funny enough, when the game finally was done, I had a job at GarageGames, so I decided to let the game go and release it as a free game. |










