Last Online: 6/11/07
Steve Taylor
I work at NinjaBee. I contributed to Outpost Kaloki (PC and Live Arcade), Cloning Clyde (Live Arcade), and Band of Bugs (Live Arcade) as well as other in-development projects. I've worked on about 20 shipping games over 11 years for a bunch of different platforms.
NinjaBee
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Team Lead, programming, design | Harder than Planned | We had to go through a long process to get permission to include the level editor in this Live Arcade game (and the ability to play custom levels online), including lots of begging. | |
| Programming, Production | Harder than Planned | John Nielson conceived of this game and did most of the work, including months of initial prototyping and development. We added more artists and programmers over time as the game got closer to completion. | |
| Design, Programming, Production | Harder than Planned | We originally designed the game as a console tycoon game and pitched it to about 30 publishers. They all said they liked it, but they couldn't take the risk to get it made for console. We released it on PC, and then had the chance to realize our original vision for the console version on Live Arcade! |










