Last Online: 8/14/09
Phill Djonov
I'm not really active on GGE any more. Most of my new stuff is on my homepage. Go there if you want up-to-date info.
Wow, it's been ages since I touched this...
I'm a video game programmer specializing in tools and graphics (though I'm pretty handy with most any engine code). I tend towards building systems that bridge the all the way from art to runtime.
Some of the stuff I've released includes libx42, an animation system including a Maya exporter, an FBX converter, a model viewer, and an engine-ready runtime component. There's also a GPU implementation of the hqNx algorithms and my toy XNA renderer.
When I'm not coding I'm either wandering around in interesting places, reading good books, or studying Russian (a way cooler language than most people seem to know).
Wow, it's been ages since I touched this...
I'm a video game programmer specializing in tools and graphics (though I'm pretty handy with most any engine code). I tend towards building systems that bridge the all the way from art to runtime.
Some of the stuff I've released includes libx42, an animation system including a Maya exporter, an FBX converter, a model viewer, and an engine-ready runtime component. There's also a GPU implementation of the hqNx algorithms and my toy XNA renderer.
When I'm not coding I'm either wandering around in interesting places, reading good books, or studying Russian (a way cooler language than most people seem to know).
Quoth the server: 404
Career Summary
2005-Present: Hermitworks Entertainment Corporation









