Last Online: 1/13/09

Robert Fearon

     
Good evening fine people. You're currently browsing the GGE profile of me. In case you hadn't worked that out yet.

For those who aren't already aware, I do remake things and swear at people. This is my reason to exist in life. I also write games, host websites and write articles about games. So not a lot then...

I'm also web monkey for the work of smila so that he can concentrate on making pretty things. Its a dirty job but someone has to do it.

Systems I Own:                  
Fisting the Pterodactyl

Me Me Me

So, who am I? I'm oddbob/oddbob0/Genius/Wrongbag on a number of interweb forums. That of course, is not my real name. There seems something terribly boring about signing up to websites using your real name. Curse you GGE for forcing the issue.

The main thing I do with my time when I'm not looking after the good lady wife and a small child is run Retro Remakes, a community of incredibly talented folks who breathe new life into old games.

Aside from RR, I rant, rave and review over at my personal den of iniquity. I don't call it Gibber for nothing.

I write a series of articles for webzine Way Of The Rodent invariably taking up the sword of justice for games a little left of the mainstream. Previously I also wrote a few reviews (or was it one?) for Gibbage before it all changed into something totally different. Thus erasing all evidence. So I could be making all of this up and you'd never even know.

I've also been the subject of an Arsecast interview discussing remakes and indie games and interviewed more recently by the ever lovely Gnome at Gnomes Lair. I was likely also responsible for the demise of The Arsecast after co-hosting the final episode.

The oldest of old school

8 Bit Online


...I feel vaguely uncomfortable that the only route I know in the game leads straight to the Bumming Parlour...

Jet Set Willy Online

Projects

I've nobbled together a few games myself over the past couple of years - some good, some not so good, some deliberately abominable. You can find some of them here in my profile.

Despite spending far too much time playing, writing and writing about Indie games of various flavours - I'm a musician and artist first and have a far too encyclopedic knowledge of pop music over the years, some might even suggest obsessive. But thats for another place, not here.

Gameswise, my current pet projects are G-Force and an as yet untitled shooter currently going under the name of Project MFOR - likely to involve badgers.

Anti-Casual

Can a match 3 be art?

...the constant ticking as the bricks appear, the moog-esque synths that bend and warp as you click and the stark graphics that dispense with all the frivolities and niceties that the portals so adore...

Stack Attack

Firepower

My first loves gamewise are shooters (start with Jeff Minter at the top and work your way down) and platform adventure games. If only I could find a way of filling Jet Set Willy Online with heavy artillery and sheep I could die a happy man.

According to The Arsecast Host, I'm officially the nicest person in Retro. This is, of course <insert expletives here and references to someones mother and various kitchen implements and anything else remotely rude you can think of>.

To the misfortune of the readership at large, I have been interviewed in PC Zone magazine and Retro Gamer magazine, the first with regards to the Indie scene and copyright infringement (specifically related to the Bizarre Creations/GridWars2 incident), the latter with regards to the Retro Remakes Big Competition. More recently, myself and the JSWO team were privileged enough to get 6 whole pages in Retro Gamer to discuss the games development, the why's, wherefors and what the fup we were thinkings.

We lost a dimension somewhere...

It was better in 2d


...I swear I saw something about Jaffa Cakes amid the confusion too...

G-Force

Accessibility

I'm an advocate of making games accessible and wholeheartedly support the hard work of Barrie Ellis at One Switch in his efforts to expand the gaming universe to those of varying abilities.

There is a Game Accessibility group here at GGE if you want to find out more on how to make your games accessible.

I also recommend a trip over to the Game Accessibility home page to find out more.

If one person in 3 months can make the most accessible game outside of academia...

...whats your excuse?

Communicate

Keeping The Spirit Alive

Lets get this party started, bring the past into the present, dance the fandango with a small badger and shout from the rooftops that its always the playability that counts...

Remakes United