Last Online: 8/28/09

Robert Fearon

     
Good evening fine people. You're currently browsing the GGE profile of me. In case you hadn't worked that out yet.

For those who aren't already aware, I do remake things and swear at people. This is my reason to exist in life. I also write games, host websites and write articles about games. So not a lot then...

I'm also web monkey for the work of smila so that he can concentrate on making pretty things. Its a dirty job but someone has to do it.

Systems I Own:                  
Fisting the Pterodactyl
GameWhat I DidDifficulty of DevelopmentAnecdote
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Wrote it all, I didNot BadI blew my nose.
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Wrote the blimming thingStill having nightmaresIf you could make a list of anything that could possibly go wrong during development, then tick every single box... you'd still not even be close to the hellish time I had with BI3.

From the computer deciding to give up the ghost, crap going wrong in the house and time being tight... the game eventually got cobbled together in less than 3 days and it really, really shows.

Not beyond salvation, but it could really do with some work and balancing.
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Wrote the PC versionStill having nightmaresI broke the PC version beyond reasoning. People, always have a clear and concise plan of where you're heading.

Maybe one day
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GraphicsNot BadSome of my earliest sprite work since getting back on the PC and it shows.

Would dearly love to revisit it and give it the makeover it deserves.
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Banged this travesty togetherNot BadThis was originally for the 2004 Retro Remakes competition and only a quick entry whilst I worked on a larger game. Unfortunately, I ended up pulling out to become a judge and so the larger game never seen the light of day.

Typical.

I intend to revisit this game at some point and make a serious gorgeous looking platformer out of it. If only I get the time!
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Graphics, GameNot BadThere were no sheep harmed in the creation of this game.
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Map DesignerNot BadThere's a long story of how the Bumming Parlour arrived in game, but I'll never tell...
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Art. Sound, Code, The whole kit & kaboodle really.Not BadThe ingame music and sound for G-Force was inspired by The KLF's "Its Grim Up North".

The level names are predominantly song titles from a miscellany of bands, invariably what was playing at the time I was constructing the levels.

I developed G-Force whilst in my pants, mainly.