Last Online: 7/2/08

Phil Hassey

   
I like to make games, train my goat to do tricks, draw, and fiddle on my viola.

Systems I Own:  
Play Galcon!
GameWhat I DidDifficulty of DevelopmentAnecdote
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Director, Code, LevelsAverageThis game was great fun to make - it was a team entry for pyweek #4. The team that I got together was excellent to work with:

pekuja - great coder & gameplay balancer
tim - great musician & play tester
DrPetter - excellent bkgr artist and sfx guy
trick - excellent tile and sprite artist

I set our goals outrageously high and the team came together and made it happen! Lots o' fun. However, we did get a bit crunched in "crunch-time" and barely got our entry into the compo. Our post-compo release included quite a few bug fixes and much improved levels. (Our compo release was rather poor when it came to levels, but good enough to win us in the teams category :)
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CodeNot BadSpur of the moment "group game dev" project on #ludumdare. Was planned to take "4 hours" but ended up taking about 8. Good times had by all. Game came out better than expectced.
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Code, Graphics, Sound, etc etcHarder than PlannedGame was originally made for the 8th Ludum Dare competition in 48 hours. But people liked it, so I spent the next six months making it really good.