Last Online: 7/2/08
Phil Hassey
I like to make games, train my goat to do tricks, draw, and fiddle on my viola.
Play Galcon!
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Director, Code, Levels | Average | This game was great fun to make - it was a team entry for pyweek #4. The team that I got together was excellent to work with: pekuja - great coder & gameplay balancer tim - great musician & play tester DrPetter - excellent bkgr artist and sfx guy trick - excellent tile and sprite artist I set our goals outrageously high and the team came together and made it happen! Lots o' fun. However, we did get a bit crunched in "crunch-time" and barely got our entry into the compo. Our post-compo release included quite a few bug fixes and much improved levels. (Our compo release was rather poor when it came to levels, but good enough to win us in the teams category :) | |
| Code | Not Bad | Spur of the moment "group game dev" project on #ludumdare. Was planned to take "4 hours" but ended up taking about 8. Good times had by all. Game came out better than expectced. | |
| Code, Graphics, Sound, etc etc | Harder than Planned | Game was originally made for the 8th Ludum Dare competition in 48 hours. But people liked it, so I spent the next six months making it really good. |












