Last Online: 7/26/07
Reed Gonsalves
I am currently a senior at DigiPen Institute of Technology where I am pursuing a BS in computer science.
I have developed several games during my tenure at the school and you can find pictures and information at my website:
www.reedgonsalves.com
I have developed several games during my tenure at the school and you can find pictures and information at my website:
www.reedgonsalves.com
Wake. Work. Sleep.
Career Summary
Projects
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Empyreal Nocturne
"3D Aerial action adventure to defeat massive monsters"
Senior Project - 2006/2007
Designer/Producer on team of 2
-Artificial Intelligence: Steering, Group Behavior, State Machines
-Physics: Basic force-based motion, Collision detection and response
-Game Logic: Lua scripting for loading entities, game flow
-User Interface: Menu and HUD
-Device Input: Keyboard, Mouse, Xbox 360 controller
-Sound: Integrated Fmod for playing music and sound effects
Kannonwagens
"3D Cel-shaded action-packed multiplayer tank game"
Junior Project - 2005/2006
Lead Designer on team of 4
-Networking: Reliable UDP, Client/Server model that handles 8 connections
-User Interface: Game Menus, Head-Up Display, etc.
-Game Logic: Level Conditions, Damage Resolution, Ability Management
-Device Input: Keyboard, Mouse, Xbox 360 controller
Releveled
"2D Platform puzzle game"
Sophomore Project - 2004/2005
Producer on team of 4
-Game Logic: Winning/Losing Conditions, Game Flow, Level Design
-User Interface: Game Menus, Head-Up Display, etc.
-Device Input: Keyboard, Mouse, Playstation 2 controller
---------
Empyreal Nocturne
"3D Aerial action adventure to defeat massive monsters"
Senior Project - 2006/2007
Designer/Producer on team of 2
-Artificial Intelligence: Steering, Group Behavior, State Machines
-Physics: Basic force-based motion, Collision detection and response
-Game Logic: Lua scripting for loading entities, game flow
-User Interface: Menu and HUD
-Device Input: Keyboard, Mouse, Xbox 360 controller
-Sound: Integrated Fmod for playing music and sound effects
Kannonwagens
"3D Cel-shaded action-packed multiplayer tank game"
Junior Project - 2005/2006
Lead Designer on team of 4
-Networking: Reliable UDP, Client/Server model that handles 8 connections
-User Interface: Game Menus, Head-Up Display, etc.
-Game Logic: Level Conditions, Damage Resolution, Ability Management
-Device Input: Keyboard, Mouse, Xbox 360 controller
Releveled
"2D Platform puzzle game"
Sophomore Project - 2004/2005
Producer on team of 4
-Game Logic: Winning/Losing Conditions, Game Flow, Level Design
-User Interface: Game Menus, Head-Up Display, etc.
-Device Input: Keyboard, Mouse, Playstation 2 controller
Example Links Module
This is an example of what you can do with a Gamelist Module. You can show people your favorite games, games that you own, games that you hate, or anything else you can think of.
Probably the best RPG ever made. I recommend it to everyone
Amazing game, if it ever hits the virtual console I will buy it again
This is a perfect game. Anyone can learn a lot about game design from this title
This game is the definitive action platformer
This is the best action game in recent memory
This is an awesome epic adventure game.












