Last Online: 8/13/08
Simone Bevilacqua
I'm an oldskool games lover and developer.
I loved the C=64 and the Amiga (I still use and code for Amigas).
I love music, books and lots of other stuff... well, too much to list here - my website (http://saimobvq.interfree.it/saimo/index.html) talks about me a bit more...
I loved the C=64 and the Amiga (I still use and code for Amigas).
I love music, books and lots of other stuff... well, too much to list here - my website (http://saimobvq.interfree.it/saimo/index.html) talks about me a bit more...
Any of Jesus' will do.
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| almost everything | Average | This is a complete rewrite of the first game I ever programmed on the Amiga (back in 1993/1994). The reason behind it is that the original code and graphics embarassed me - and the fact, of course, that I do like this game! Introduction and in-game track have been done in collaboration with Antonello Capuano (a friend). Written in AMOS Professional plus some bits of M68k assembly. | |
| everything | Lived in my cube | I worked really hard for about two years but I could find any collaborator that would help me with graphics and levels design. This eventually led to the death of the project. Written entirely in C. | |
| everything | Average | This is a port of a mophun (cellphone) game, done mostly as an exercise to learn the SDL library. During development, I also started to create a set of libraries of my own which I still use today. Desktop version: written entirely in C. mophun version: written in C plus some bits of PIP2 assembly. | |
| everything | Not Bad | Development stopped for almost two weeks because one day I decided to try to salvage my very first programs from ancient C=64 tapes... and I even partially succeeded! This warmed my heart and eventually led me to code new stuff for the C=64 (just some minor experiments)! In practice, I got lost for a while... Written entirely in C. |







