Last Online: 8/10/08

Sande Chen

     
A Grammy and Writers Guild Award nominee, Sande Chen works as a writer and game designer at Writers Cabal. Her past game credits include 1999 Independent Games Festival winner TERMINUS. In 2003, she became the director of the non-profit, Girls in Games, Inc. She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business. She holds degrees from MIT, the London School of Economics, and USC School of Cinema-Television. She is an active member of the Women in Games International Steering Committee, the IGDA Writers SIG Steering Committee, and the New Media Caucus of the Writers Guild of America, west. In 2006, she was profiled on NextGen's list of the Game Industry's 100 Most Influential Women.

Systems I Own:            
Writers Cabal http://writerscabal.com

Career Summary

Clients include: CDProjekt, Atari, THQ, Vicarious Visions, Digital Tome



Published Game Credits
  • The Witcher, RPG, 2007
  • The Blackwell Legacy, adventure game, Wadjet Eye Games, 2006
  • Scrabble, multiplayer mobile game, JamDat, 2003, Top 10 mobile game
  • JamDat Trivia, released as Lord of the Rings Trivia, mobile game, JamDat, 2003
  • JamDat Horoscopes, mobile game, JamDat, 2003
  • Scooby Doo: The Motion Picture, action/RPG, THQ, 2002
  • Siege of Avalon, episodic medieval RPG, Digital Tome, 2001
  • Terminus, 1999 IGF Winner, space combat RPG, Vatical Entertainment, 2000

  • Related Honors
  • Grammy Nomination, Best Music Video – Long Form, 1995
  • Semifinalist, America’s College Video Competition, 1993-94
  • University of London Convocation Trust Vacation Award 1993
  • Outlook Student Writers Prize, 1993
  • Featured poet, Media Lab Poetry Series, 1992
  • Robert A. Boit Writing Prize, 1992
  • MIT Theatre Arts Playwright’s Workshop production, 1990
  • Harvard Prize Book Award, 1988

  • Publications
  • Serious Games: Games That Educate, Train, and Inform, Course Technology PTR October 2005
  • “Online Business Models,” Chapter 1.6, Secrets of the Game Business, 2nd Edition, Charles River Media April 2005
  • “Online Business Models: Using the Net for Profit”, Chapter 2.7, Secrets of the Game Business, Charles River Media March 2003
  • Articles in: Houston Press, Boston Globe, Gamasutra, GameDev, Serious Games Source, Gamezebo

  • Session speaker at:
  • Game Developers Conference 2005, 2006, 2007
  • South by Southwest Interactive Festival 2007
  • XMedia Learning Games Conference, 2006
  • Women In Games International, Dallas, 2006
  • Women’s Game Conference 2005
  • Serious Games Summit, D.C. 2005
  • Writers Cabal Blog

    At GDC this year, Writers Cabal celebrated our first anniversary/blogiversary.  We gathered at the Sugar Cafe in San Francisco to enjoy friends and food. We had much cake — red velvet, in case you’re hungry.  Thanks for everyone who came.  Hope to see the rest of you next year! Found t ...

    You could learn a lot from Disney. I went to Disney Animation Studios last week to be brainwashed by Disney minions, and it worked. John Lasseter, the new studio head, has reinvigorated Disney with his business and creative sense. According to his minions, he insists every project coming out of Disn ...

    Happy Earth Day!  You may think game writing has nothing to do with the environment, and you’d be right.  Undaunted, I will now analyze whether you save the environment more by hiring a game writer in house versus outsourcing a writer, say, in another city.  I will use http://www.carbonfootpri ...