Last Online: 12/15/08

Garrett Brown

     
I'm a game designer at n-Space in Orlando, FL. I also have a game company called Tapout Games, and also work with Iron Square to get games on the iPhone

Check out Oddictive and Klockotock on GGE and write a review!

Systems I Own:                  
There are many steps to making a game...many steps..."
This "TGIA" goes out to Master of Defense. MoD is a great version of the many "Tower Defense" games out there. Very easy to play, very addictive. Strong recommendation!
Current "TGIA"
Last Months "TGIA"

Tapout Games

Tapout Games is my game company. We intend to make more casual yet innovative games that can reach all audiences as well as impress hard core gamers. We want to expand to one day be able to tackle large scoped projects, but are very young as of right now, and still just cutting our teeth.

After getting our first game, Oddictive published with help from GarageGames and Josh Dallman, we are now moving on to our next game. Code named "project MAGE", we have our sites set on XBLA. Look to our website for updates and screenshots soon!
I went to Full Sail to get a degree in making games. Before that, I was just a dude who played a heckuva lot of games. While I played games all my life, I didn't become "hardc...
The entire series really...I'm amazed at how tempting it is to go play this game right now.
I can remember the first day I played this...really, the game I always wanted to make. So much freedom!
Launch title supremacy.
A wonderful game for the DC.
Played this game way too much...why did they have to take out levitate in Oblivion??
My introduction to programming, and what programming could do. I remember getting the grappling hook mod, and being amazed that people could just add stuff like that to a retail game.
Needs to be mentioned alongside Quake, as I played it more than I played Quake. Spy in the sniper nest == so much fun.
The very definition of solid controls and fun.
First game I was probably addicted to. Needed a "real" sequel...
The Best Wrestling to be released stateside. So awesome, I added it myself.

The Oddictive Review...in Korean?

Recently, I got my first game published. It's a cool mouse click-em-up called Oddictive. With it being my first game that is "out there" for everyone to download, I constantly search the internet for what people have said about my game. While I haven't come up with much, there is this one sight I ran into, that seems to be a review of Oddictive. But it's in Korean! So what do I do? Google Translate (BETA) FTW! Right? Not so much. Below is a link to the hilarity of the translated review.
The Google translated review

Here are some choice quotes:
"It will decrease in sky and to draw drops 3 pair it fixes icons to my tube and the piece of the puzzle!"
"The screen {syas} from it feels it is difficult, but this game very re-{miss} the {e} bedspread.
"...the fact which with this line the place where it is a set which thing one elf is fun, relates is a many kinds."
"Weak point...The expression of game one elf and the visual back mini will be distant too, it does thing degree?

BTW, if anyone can actually translate the original page, I'll give 1000 friendship points to spend however you choose. Heres the original website