Last Online: 3/21/08
Stephen Gazzard
I have recently graduated from the Art Institute of Vancouver and started work at World Platforms, finally fulfilling my dream of being part of the game industry...you'd better watch out for us.
I've been making games in my free time since I was in grade 8, and part of the online-indy community since grade 10 (mostly using gamemaker).
In my spare times, I am a member of Digital Candy Games, working on Introspect, which recently won the level design division of EA Reveal 2007. The game will be submitted to more competitions in the future, including the IGF next year.
I did a short stint with my roommate, making an online version of the board game black box. We dubbed ourselves "Glurrrrr studios". If we ever decide to make a game together again (likely), it will probably be under the same name.
Finally, I am also a member of a small studio, known as Binary Phoenix, made up of dedicated game developers who know each other through the internet. Between the six of us, there are about three or four games in progress under the name of Binary Phoenix.
I currently work in a variety of development environments, using either C# and XNA, C++ and DirectX in tandem with an engine I am continually adding to, or C++ with Irrlicht, or Unrealscript / the unreal engine.
However, I have used many other languages, tools, and API's throughout my career as a game developer, so my skills are in no way limited to these...
I've been making games in my free time since I was in grade 8, and part of the online-indy community since grade 10 (mostly using gamemaker).
In my spare times, I am a member of Digital Candy Games, working on Introspect, which recently won the level design division of EA Reveal 2007. The game will be submitted to more competitions in the future, including the IGF next year.
I did a short stint with my roommate, making an online version of the board game black box. We dubbed ourselves "Glurrrrr studios". If we ever decide to make a game together again (likely), it will probably be under the same name.
Finally, I am also a member of a small studio, known as Binary Phoenix, made up of dedicated game developers who know each other through the internet. Between the six of us, there are about three or four games in progress under the name of Binary Phoenix.
I currently work in a variety of development environments, using either C# and XNA, C++ and DirectX in tandem with an engine I am continually adding to, or C++ with Irrlicht, or Unrealscript / the unreal engine.
However, I have used many other languages, tools, and API's throughout my career as a game developer, so my skills are in no way limited to these...
We are beautiful; it's the world that's ugly.
Find me online!
A list of games that have inspired me to be a game programmer
A very surreal, very interesting game that I love because of the unique gameplay, artstyle, and story.
The first tactical RPG I've played, and in my eyes still one of the best.
One of the longest lasting platformers.
Despite the fact that I continually wished it was Shining Force, this game had me wanting to make games more than any other in recent history.
The first in a line of a great series, and still the best. Combines RPG, megaman, and trading card games.
My affinity for tactical games becomes clearer and clearer. A great strategy game, that I spent plenty of time playing against my brother.
Does this one even need an explanation?
The first game that I got actively involved in modding, and one of my all time favorites.
One of the most difficult platformers of the 16 bit age, with some of the most varied gameplay I've experienced in a single game.
Great gameplay with an exciting story behind it - and all made by one guy. The kind of game that inspires you and makes you want to reach for the skies.



















