Last Online: 2/12/10
Tim Aste
I have been a professional graphic designer for nine years, and have spent the last five years alternating in the roles of game artist, producer and part-time guerrilla marketeer. I am currently employed at PushButton Labs where I work on "next-generation" Flash Games and Social Games.
Previous work includes titles on the Xbox 360 & PC that span from AAA to Casual. I have been responsible for art production(2D/3D), 3rd party developer relations, project management, business development, and web development.
I've contributed to ~99 products: 27 Games, 5 engines, 3 books, 15 tools, 49 content packs. I've worked on innumerable websites.
You can find my personal website at timaste.com or PushButton Labs information at pushbuttonlabs.com
You can follow me on Twitter at http://twitter.com/timaste or friend me on Facebook at http://www.facebook.com/timaste
Previous work includes titles on the Xbox 360 & PC that span from AAA to Casual. I have been responsible for art production(2D/3D), 3rd party developer relations, project management, business development, and web development.
I've contributed to ~99 products: 27 Games, 5 engines, 3 books, 15 tools, 49 content packs. I've worked on innumerable websites.
You can find my personal website at timaste.com or PushButton Labs information at pushbuttonlabs.com
You can follow me on Twitter at http://twitter.com/timaste or friend me on Facebook at http://www.facebook.com/timaste
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Art | Not Bad | Not really too bad, lots of fun to make the art. | |
| Artist | Harder than Planned | Ben Garney, Adam deGrandis, and myself made all 35 marbles in a day at the very last minute, pretty much by chance as a pass to "spruce up" the marble art a bit. Ben wrote a kick-butt Fresnel shader that we hacked up in a bunch of ways and just whipped out a bunch of really simple skins that looked great with Fresnel applied. Oddly enough, all the reviews commented on how great the Marbles looked! If they only knew how they came about totally by chance. :) | |
| Producer / Art / Direction | Still having nightmares | This game was never really supposed to happen but public demand and outcry took 3 months of my life. A lot of people, including some publishers, were chomping on the bit for this but couldn't find a deal that benefited us properly, so it was shelved while we focused on more important things to the business. We still hope to do it someday when the timing is right. :) |












