Last Online: 8/1/08
Thomas Eskew
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Mapping, story and events | Not Bad | Early in development, I came across the RPG Maker 2 Super Dante development limit in a strange way. Instead of it telling me it was out of memory, it just corrupted the game file. Fortunately, I was able to fix it, but not without having to redo some sections of the game. | |
| Events, maps, some graphics | Not Bad | The Y2K Bug was a major concern of many around the time of the game's development, including myself. But, when January 1, 2000 hit, there was nothing aside from a brief flicker in the power. The great disaster that was supposed to happen didn't. Some systems did go to 1900, or 19"100", or 199A (effectively 199"10", where the A is 10 in HEX- base 16 code), but that didn't have the effect they were planning. | |
| Mapping, story/events, and some graphics | Average | Dragon Kingdoms IV was originally going to be on RPG Maker 95, and was from October 1999 to June 2000. Then, it was transferred over to RPG Maker 2000. Just six weeks before the release in late Oct. 2001, of course, was 9/11. Development stopped for roughly 10 days. | |
| Design, Graphics (not all), Maps, Story | Harder than Planned | Dragon Kingdoms V was actually almost ready for release in August 2004. Of course, Mother Nature had different plans, as the following couple months brought hurricane upon hurricane to the state of Florida, delaying the game. (Trimaris- The Three Seas. The Gulf of Mexico on one side, the Atlantic Ocean on the other, and the Caribbean Sea south of that.) |







