Koen Van Baelen
Personal:
- 29 years old
- Belgian
- PC and Wii gamer
- Scifi literature enthousiast
- Geek
Gamedev skills:
- Some experience with Game Maker
- Currently using Torque Game Builder
- Focusing on simple, casual games
Tools:
- Torque Game Builder
- The Gimp
- Inkscape
- Audacity
- POV-Ray
- Moray
Music preference:
- Front 242
- Project Pitchfork
- VNV Nation
- In Strict Confidence
- Apoptygma Berzerk
- Velvet Acid Christ
- Assemblage 23
Do or do not. There is no try!
Videogame Biscuit Blog

Without proper formatting and decent naming conventions, programming code can become incredibly confusing. And, of course, this is starting to happen to me all over again. A particularly annoying problem in Torque occurs when you use the same name for several things. It has happened a few times befo ...
Despite all the trying-to-find-a-better-wordpress-theme crap the last few days, I have managed to do some more work on Wasabi Defense! And I have done quite a bit of work. Here’s the result: As you probably see, there are a few new things. First of all, the new base element. It’s a dril ...
For now, I’m gonna keep this theme. I have been searching for a good one for a few days now and I’m amazed about the flood of Wordpress themes that plain and simply suck like hell. What I simply don’t understand is why the hell 99% of all themes don’t show the category hierar ...
In the next few days, I’m gonna change the appearance of the website. Even though I think the current theme looks ok, there’s some functionality I don’t like. My main issue is that in the categories list, you don’t see any difference between main categories and subcategories. ...
Another small milestone in the development cycle! I’ve finished this level, so it’s time for another screenshot. Some units in the base can be bombarded, and that’s what you see here! When it gets hit by a bomb, it starts burning. More hits intensify the fire and after three hits, ...







