Last Online: 1/4/08
Wynter Woods
Welcome to my profile!
I am a game developer who has been trying to develop games for around 5 years now. I started with RPGMaker 2000, making simple RPGs for about a year or two and then in 2002 I started getting into using Game Maker for developing games. I have since moved on to using C/C++. I have knowledge in several programming languages, and have written code for Microsoft Windows and Palm OS. I am also planning on developing for the Mac OS X platform, but must first obtain a PC with it.Sometimes life isn't all it seems...
NexusVM Development Blog

This feed is scheduled to be updated shortly
My Interests
Favorite Programming/Scripting Languages
C/C++Game Maker Language
GameMonkey Script
Ruby
My Programming Interests
Game Engine DesignScripting Languages & JIT compilation
Code Optimization and Flexibility
Projects
NexusScript
NexusScript is a C-Like scripting language I have been wanting to develop for years. Currently I am working on both the virtual machine and the run-time compiler. I plan to include support for JIT compilation of the scripts, but this is not guaranteed.
Terra Adventum
Terra Adventum is the story of Maxwell Tamiyachi. Max is an imaginary character I created when I was 7 years old, and who's life story has progressed in large amounts over the past few years. I am currently developing the engine for this game, which will be a single player 2D RPG which I plan to have large amounts of interaction with both the environment and NPCs.
GMCodeOptimizer
GMCodeOptimizer is a class and modified virtual machine for the GameMonkey Scripting language that is intended to parse and optimize GameMonkey bytecode, to allow faster execution. progress on this is going REALLY slooow.
contact me if you have an interest in any of my projects, or anything else programming related.
NexusScript is a C-Like scripting language I have been wanting to develop for years. Currently I am working on both the virtual machine and the run-time compiler. I plan to include support for JIT compilation of the scripts, but this is not guaranteed.
Terra Adventum
Terra Adventum is the story of Maxwell Tamiyachi. Max is an imaginary character I created when I was 7 years old, and who's life story has progressed in large amounts over the past few years. I am currently developing the engine for this game, which will be a single player 2D RPG which I plan to have large amounts of interaction with both the environment and NPCs.
GMCodeOptimizer
GMCodeOptimizer is a class and modified virtual machine for the GameMonkey Scripting language that is intended to parse and optimize GameMonkey bytecode, to allow faster execution. progress on this is going REALLY slooow.
contact me if you have an interest in any of my projects, or anything else programming related.









